Search found 36 matches
- Mon Feb 06, 2017 1:35 am
- Forum: Support and Development
- Topic: [solved]I cannot figure out any sort of physics at all.
- Replies: 17
- Views: 14224
Re: [solved]I cannot figure out any sort of physics at all.
ples help?? i still dont get it
- Sun Mar 08, 2015 7:47 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 27399
Re: HÖVE (cross-platform Love2D) is out now!
link is kill
- Mon Oct 06, 2014 7:32 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200731
Re: Love2D WebPlayer (WebGL)
link is killghoulsblade wrote:cloudsdemo : http://ghoulsblade.schattenkind.net/love-webplayer/
- Fri Dec 06, 2013 4:33 pm
- Forum: Support and Development
- Topic: how do the snake tail segments work?
- Replies: 5
- Views: 5236
Re: how do the snake tail segments work?
There's a lot of ways to do it, but the most common way is a simple list. So, to give you an idea of what that means, have a look at this little snippet: function snake:addSegment() local old_tail = self.body[#self.body] local new_tail = { x=old_tail.x, y=old_tail.y, idle=true } self.body[#self.bod...
- Fri Dec 06, 2013 4:14 pm
- Forum: Support and Development
- Topic: Rasterizer
- Replies: 4
- Views: 2596
Re: Rasterizer
remove the " " from love.graphics
- Fri Dec 06, 2013 4:07 pm
- Forum: Support and Development
- Topic: how do the snake tail segments work?
- Replies: 5
- Views: 5236
Re: how do the snake tail segments work?
I am completely clueless on how
- Fri Dec 06, 2013 4:06 pm
- Forum: Support and Development
- Topic: how do the snake tail segments work?
- Replies: 5
- Views: 5236
how do the snake tail segments work?
I''m trying to figure it out and its not happening [sorry for posting again its just a quited on my last snake game] So how do i make the snake tails segments follow the tail? I tried looking at the sample veethree gave me on my last thread but i couldnt figure it out.
- Thu Dec 05, 2013 10:39 pm
- Forum: Support and Development
- Topic: [solved'How do I go about make table collision
- Replies: 5
- Views: 5069
Re: How do I go about make table collision
Wonderfull, i was gonna start on it but i had no idea, this gives me an idea of what to do. Thanks.MPQC wrote:From the info you've given us...
If (table[x+1] == 1) then
player has hit a 1
end
- Thu Dec 05, 2013 10:34 pm
- Forum: Support and Development
- Topic: [solved'How do I go about make table collision
- Replies: 5
- Views: 5069
Re: How do I go about make table collision
We need more information to be able to help you. Is your player gridlocked? If you have a .love of your progress so far, Uploading that would really help us help you. Theres not very much to show you, its just a square so far that has love.keypress then x = x + 1 and a table. and its not gridlocked...
- Thu Dec 05, 2013 10:23 pm
- Forum: Support and Development
- Topic: [solved'How do I go about make table collision
- Replies: 5
- Views: 5069
Re: How do I go about make table collision
Someone please help me, I hate to be a bumping asshole but, yeah.