thanksslime wrote:Tools like http://www.codeandweb.com/texturepacker can automatically add the padding Boolsheet's talking about to your sprite sheet for you.
Search found 4 matches
- Tue Sep 03, 2013 7:46 pm
- Forum: Support and Development
- Topic: Artifacts in tiles
- Replies: 8
- Views: 3288
Re: Artifacts in tiles
- Tue Sep 03, 2013 7:34 pm
- Forum: Support and Development
- Topic: Artifacts in tiles
- Replies: 8
- Views: 3288
Re: Artifacts in tiles
I understand why. I thought maybe it makes sense to create a texture on the entire screen. So opengl will know which pixel nearby.
- Tue Sep 03, 2013 7:13 pm
- Forum: Support and Development
- Topic: Artifacts in tiles
- Replies: 8
- Views: 3288
Re: Artifacts in tiles
Thanks for the answers. Maybe there's another way to draw tiles? When opengl knows what near tile.
- Tue Sep 03, 2013 4:26 pm
- Forum: Support and Development
- Topic: Artifacts in tiles
- Replies: 8
- Views: 3288
Artifacts in tiles
Hi All, I have a problem with a tile. You can see it: bad.png Artifacts are visible only in rare positions of the camera. This is particularly evident when you move. I tried to set different filters, it does not work. To work with the camera I use a package HUMP. To draw tiles I use SpriteBatch (You...