Thank you!
the original repo received a DMCA request, I think it got popular...
Now it's here:
https://github.com/ex/blocks
Could you please request a pull?
I'm no longer maintaining the Lua branch but it would be nice to have a running version with latest LOVE engine.
Search found 65 matches
- Fri Feb 13, 2015 3:19 am
- Forum: Games and Creations
- Topic: Simple Tetris Clone for LOVE
- Replies: 14
- Views: 13120
- Wed Jun 11, 2014 12:57 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
Hello, thanks!
the official repo is in github, however I'm not longer actively maintaining it,
I was working in updating Killa to 0.3 with the Lua 5.2 fixes but its unfinished and probably not going to happen any time soon.
Also the Love2D port is very old, I'm using cocos2d-x more now.
the official repo is in github, however I'm not longer actively maintaining it,
I was working in updating Killa to 0.3 with the Lua 5.2 fixes but its unfinished and probably not going to happen any time soon.
Also the Love2D port is very old, I'm using cocos2d-x more now.
- Sun Apr 21, 2013 7:42 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
Now that JavaScript-like naming conventions for global classes are used, maybe it should be "IO", "OS", and not "Io", "Os"? JavaScript name examples of treatening abbreviatures include "innerHTML", "baseURI", "CSSStyleDeclaration"...
- Sun Mar 31, 2013 6:05 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
sorry about the lack of documentation,
if you are using the last version (0.3) it must be:
if you are using the last version (0.3) it must be:
Code: Select all
> print(Global.Math.PI)
3.1415926535898
- Sat Mar 09, 2013 3:45 am
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
Hi YellowAfterlife! many thanks for the detailed report, about the exe, have you tried recompiling it from source? It could be possible I uploaded a debug version, I'll check. About the global variables, I think it would take some time for me to understand the problem and to do something about it, a...
- Mon Dec 24, 2012 2:56 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
I was sure that the table functions were already done, but I couldn't find the changes in my 2 repositories. Sorry about that, the table pack and unpack function are now updated :D and up. print(table.unpack([1, 2, 3])) var t = table.pack(100, 200, 300) print(t[0], t[1], t[2], t.n) prints: 1 2 3 100...
- Sun Nov 04, 2012 10:24 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
I updated the engine to the latest version, aded some test like this physics test, thanks to Omar Shebata.
original post UPDATED
original post UPDATED
- Thu Jul 12, 2012 10:00 pm
- Forum: General
- Topic: Lua 5.2 released, is there a plan to use it?
- Replies: 35
- Views: 21225
Re: Lua 5.2 released, is there a plan to use it?
I'm using Lua 5.2 with Killa, my Lua dialect and I was supporting Lua 5.1, 5.2 and Killa on the same code base without much trouble, I have tested a bit the physics part and think that Lua sockets could give you trouble. Lua 5.2 has a break keyword without limitations, goto, and the source code is a...
- Mon Jul 02, 2012 5:56 am
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 35582
Re: Löve debugging with ZeroBrane Studio
This is way awesome!
I was planning to do exactly this for my Lua dialect and you have done already a lot of the work for me
I was planning to do exactly this for my Lua dialect and you have done already a lot of the work for me
- Sun Jun 24, 2012 12:30 pm
- Forum: General
- Topic: Killa: a new scripting language for Love 0.8.0
- Replies: 45
- Views: 43468
Re: Killa: a new scripting language for Love 0.8.0
one line? no, not unless someone has written an implementation of the table library functions to use index 0 so all you'd have to do is require 'ztable' even then, you can't use the length operator anymore (although i guess that's not an issue if you're generating code) also, there likely will be a...