Search found 65 matches

by _ex_
Fri Feb 13, 2015 3:19 am
Forum: Games and Creations
Topic: Simple Tetris Clone for LOVE
Replies: 14
Views: 13120

Re: Simple Tetris Clone for LOVE

Thank you!
the original repo received a DMCA request, I think it got popular... :D

Now it's here:
https://github.com/ex/blocks

Could you please request a pull?
I'm no longer maintaining the Lua branch but it would be nice to have a running version with latest LOVE engine.
by _ex_
Wed Jun 11, 2014 12:57 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

Hello, thanks!
the official repo is in github, however I'm not longer actively maintaining it,
I was working in updating Killa to 0.3 with the Lua 5.2 fixes but its unfinished and probably not going to happen any time soon.
Also the Love2D port is very old, I'm using cocos2d-x more now.
by _ex_
Sun Apr 21, 2013 7:42 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

Now that JavaScript-like naming conventions for global classes are used, maybe it should be "IO", "OS", and not "Io", "Os"? JavaScript name examples of treatening abbreviatures include "innerHTML", "baseURI", "CSSStyleDeclaration"...
by _ex_
Sun Mar 31, 2013 6:05 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

sorry about the lack of documentation,
if you are using the last version (0.3) it must be:

Code: Select all

> print(Global.Math.PI)
3.1415926535898
by _ex_
Sat Mar 09, 2013 3:45 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

Hi YellowAfterlife! many thanks for the detailed report, about the exe, have you tried recompiling it from source? It could be possible I uploaded a debug version, I'll check. About the global variables, I think it would take some time for me to understand the problem and to do something about it, a...
by _ex_
Mon Dec 24, 2012 2:56 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

I was sure that the table functions were already done, but I couldn't find the changes in my 2 repositories. Sorry about that, the table pack and unpack function are now updated :D and up. print(table.unpack([1, 2, 3])) var t = table.pack(100, 200, 300) print(t[0], t[1], t[2], t.n) prints: 1 2 3 100...
by _ex_
Sun Nov 04, 2012 10:24 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

I updated the engine to the latest version, aded some test like this physics test, thanks to Omar Shebata.

Image

original post UPDATED
by _ex_
Thu Jul 12, 2012 10:00 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 21225

Re: Lua 5.2 released, is there a plan to use it?

I'm using Lua 5.2 with Killa, my Lua dialect and I was supporting Lua 5.1, 5.2 and Killa on the same code base without much trouble, I have tested a bit the physics part and think that Lua sockets could give you trouble. Lua 5.2 has a break keyword without limitations, goto, and the source code is a...
by _ex_
Mon Jul 02, 2012 5:56 am
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 35582

Re: Löve debugging with ZeroBrane Studio

This is way awesome!
I was planning to do exactly this for my Lua dialect and you have done already a lot of the work for me :D
by _ex_
Sun Jun 24, 2012 12:30 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 43468

Re: Killa: a new scripting language for Love 0.8.0

one line? no, not unless someone has written an implementation of the table library functions to use index 0 so all you'd have to do is require 'ztable' even then, you can't use the length operator anymore (although i guess that's not an issue if you're generating code) also, there likely will be a...