Hello qubodup, thank you for playing our game.
So, what you don't like about Not Flappy Birdie?
Search found 29 matches
- Tue Jul 28, 2015 11:27 pm
- Forum: Games and Creations
- Topic: [Game] Not Flappy Birdie
- Replies: 4
- Views: 3604
- Mon Jul 20, 2015 2:48 pm
- Forum: Games and Creations
- Topic: [Game] Not Flappy Birdie
- Replies: 4
- Views: 3604
[Game] Not Flappy Birdie
Hello lovers, how are? After a long time, the -1Games is back! http://img.itch.io/aW1hZ2UvMzExMzkvMTMxNjAzLnBuZw==/original/89O82d.png Not Flappy Bird gives you a new way to play the famous Flappy Bird, where you control the pipes in order of the bird don't hit them. This game was developed by Minus...
- Wed Jun 24, 2015 4:54 pm
- Forum: General
- Topic: We need your games!
- Replies: 8
- Views: 3347
We need your games!
Hello lovers, how are you? Are you making cool games? Me and my friend Kael (aka Jack Hide) are attending the web development discipline at the university, in which we have a challenge of develop a web store. We couldn't choose another subject for our store than video games, or even better, indie ga...
- Mon Apr 14, 2014 7:27 pm
- Forum: Support and Development
- Topic: Problem with joystick
- Replies: 1
- Views: 1764
Problem with joystick
Hello everybody. My friends and I are having trouble implementing the use of joysticks in our future game. We tried to make two different systems, but in both some errors occurred when a joystick is disconnected from the machine. On the first, when disconnecting some joystick, the joystick # 1 start...
- Wed Apr 02, 2014 11:30 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29734
Re: StackMachine: Build pipline for LÖVE games
I and the entire staff of Minus One Games would like to say "Thank you!" to all of StackMachine's team members!
Because, if the StackMachine did not exist, we could not distribute our game as a MacOS X App.
Thank you!
Because, if the StackMachine did not exist, we could not distribute our game as a MacOS X App.
Thank you!
- Wed Apr 02, 2014 5:45 pm
- Forum: Support and Development
- Topic: [Solved] Easy way to make a multiplayer?
- Replies: 15
- Views: 14156
Re: Easy way to make a multiplayer?
Coded a multiplayer test some month ago client: a, d = move; space = jump; w=reset pos server:mouse1=col obj; mouse2=no col obj; scroll= change grid; lshift=drag size obj It looks really great, but we choose to use only local multiplayer in the game with which we are currently working on. Maybe in ...
- Mon Mar 31, 2014 8:15 pm
- Forum: Support and Development
- Topic: [Solved] Easy way to make a multiplayer?
- Replies: 15
- Views: 14156
Re: Easy way to make a multiplayer?
Yes, we would use the gamera, because we already used in our previous game and we really liked the library. Cool :). Which game was it? It was the Zuli: http://love2d.org/forums/viewtopic.php?f=5&t=77467 Keep in mind that the game was developed with Löve 0.8.0, therefore some compatibility prob...
- Mon Mar 31, 2014 4:14 pm
- Forum: Support and Development
- Topic: [Solved] Easy way to make a multiplayer?
- Replies: 15
- Views: 14156
Re: Easy way to make a multiplayer?
My camera lib can help you draw the split screen (it's limited to rectangular regions though) https://love2d.org/forums/viewtopic.php?f=5&t=12033 Yes, we would use the gamera, because we already used in our previous game and we really liked the library. So, thank you for develop the gamera! ;)
- Sun Mar 30, 2014 11:41 pm
- Forum: Support and Development
- Topic: [Solved] Easy way to make a multiplayer?
- Replies: 15
- Views: 14156
Re: Easy way to make a multiplayer?
Oh, yeah ... We've even given up on making online multiplayer.
However, we still think about making a multiplayer mode, but only local, with split-screen. Does anyone know how we could to do this?
Thank you for your attention.
However, we still think about making a multiplayer mode, but only local, with split-screen. Does anyone know how we could to do this?
Thank you for your attention.
- Thu Mar 27, 2014 10:35 pm
- Forum: General
- Topic: Life as indie game developer: where to start?
- Replies: 6
- Views: 3724
Re: Life as indie game developer: where to start?
I do not understand much about it, but on the site Gamejolt , there is a feature called " Ad Revenue Sharing ", in which developers of games registered on the site can get 30% of the ad sharing revenue for their games and blogs. I do not know if it's something really lucrative for develope...