Search found 29 matches

by Diehl
Tue Jul 28, 2015 11:27 pm
Forum: Games and Creations
Topic: [Game] Not Flappy Birdie
Replies: 4
Views: 3604

Re: [Game] Not Flappy Birdie

Hello qubodup, thank you for playing our game.
So, what you don't like about Not Flappy Birdie?
by Diehl
Mon Jul 20, 2015 2:48 pm
Forum: Games and Creations
Topic: [Game] Not Flappy Birdie
Replies: 4
Views: 3604

[Game] Not Flappy Birdie

Hello lovers, how are? After a long time, the -1Games is back! http://img.itch.io/aW1hZ2UvMzExMzkvMTMxNjAzLnBuZw==/original/89O82d.png Not Flappy Bird gives you a new way to play the famous Flappy Bird, where you control the pipes in order of the bird don't hit them. This game was developed by Minus...
by Diehl
Wed Jun 24, 2015 4:54 pm
Forum: General
Topic: We need your games!
Replies: 8
Views: 3347

We need your games!

Hello lovers, how are you? Are you making cool games? Me and my friend Kael (aka Jack Hide) are attending the web development discipline at the university, in which we have a challenge of develop a web store. We couldn't choose another subject for our store than video games, or even better, indie ga...
by Diehl
Mon Apr 14, 2014 7:27 pm
Forum: Support and Development
Topic: Problem with joystick
Replies: 1
Views: 1764

Problem with joystick

Hello everybody. My friends and I are having trouble implementing the use of joysticks in our future game. We tried to make two different systems, but in both some errors occurred when a joystick is disconnected from the machine. On the first, when disconnecting some joystick, the joystick # 1 start...
by Diehl
Wed Apr 02, 2014 11:30 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 29734

Re: StackMachine: Build pipline for LÖVE games

I and the entire staff of Minus One Games would like to say "Thank you!" to all of StackMachine's team members!

Because, if the StackMachine did not exist, we could not distribute our game as a MacOS X App.

Thank you!
by Diehl
Wed Apr 02, 2014 5:45 pm
Forum: Support and Development
Topic: [Solved] Easy way to make a multiplayer?
Replies: 15
Views: 14156

Re: Easy way to make a multiplayer?

Coded a multiplayer test some month ago client: a, d = move; space = jump; w=reset pos server:mouse1=col obj; mouse2=no col obj; scroll= change grid; lshift=drag size obj It looks really great, but we choose to use only local multiplayer in the game with which we are currently working on. Maybe in ...
by Diehl
Mon Mar 31, 2014 8:15 pm
Forum: Support and Development
Topic: [Solved] Easy way to make a multiplayer?
Replies: 15
Views: 14156

Re: Easy way to make a multiplayer?

Yes, we would use the gamera, because we already used in our previous game and we really liked the library. Cool :). Which game was it? It was the Zuli: http://love2d.org/forums/viewtopic.php?f=5&t=77467 Keep in mind that the game was developed with Löve 0.8.0, therefore some compatibility prob...
by Diehl
Mon Mar 31, 2014 4:14 pm
Forum: Support and Development
Topic: [Solved] Easy way to make a multiplayer?
Replies: 15
Views: 14156

Re: Easy way to make a multiplayer?

My camera lib can help you draw the split screen (it's limited to rectangular regions though) https://love2d.org/forums/viewtopic.php?f=5&t=12033 Yes, we would use the gamera, because we already used in our previous game and we really liked the library. So, thank you for develop the ​​gamera! ;)
by Diehl
Sun Mar 30, 2014 11:41 pm
Forum: Support and Development
Topic: [Solved] Easy way to make a multiplayer?
Replies: 15
Views: 14156

Re: Easy way to make a multiplayer?

Oh, yeah ... We've even given up on making online multiplayer.

However, we still think about making a multiplayer mode, but only local, with split-screen. Does anyone know how we could to do this?

Thank you for your attention.
by Diehl
Thu Mar 27, 2014 10:35 pm
Forum: General
Topic: Life as indie game developer: where to start?
Replies: 6
Views: 3724

Re: Life as indie game developer: where to start?

I do not understand much about it, but on the site Gamejolt , there is a feature called " Ad Revenue Sharing ", in which developers of games registered on the site can get 30% of the ad sharing revenue for their games and blogs. I do not know if it's something really lucrative for develope...