Search found 15 matches
- Wed Dec 31, 2014 6:47 am
- Forum: General
- Topic: Male or Female
- Replies: 15
- Views: 7453
Re: Male or Female
In fact the cowardice of women is reflected in law. http://en.wikipedia.org/wiki/Selective_Service_System#Exemption_of_women That only proves that the people writing the laws (guess what! mostly men) have certain prejudices. Few women would ever sign there death warrant for what they believed in, E...
- Sat Dec 27, 2014 4:33 am
- Forum: Support and Development
- Topic: Gravity & Collisions
- Replies: 6
- Views: 4442
Re: Gravity & Collisions
Ok I see thanks.Azhukar wrote:Box2d is included in love2d under the name of love.physics, it is not another game engine.Atton wrote:I'd prefer not to use another game engine, also if there is any confusion I am using STI. If no one has anything thing else to add might be worth locking this.
- Sat Dec 27, 2014 4:31 am
- Forum: General
- Topic: Male or Female
- Replies: 15
- Views: 7453
Re: Male or Female
I think it has something to do with the reason why you see men at the very bottom like the scum of the Earth like Rolf Harris & Hitler and Adam Lanza. You also see more men at the very heights of human ingenuity & knowledge Nikola Tesla, Edward Snowden, Linus Torvalds and Juilan Assange and...
- Fri Dec 26, 2014 2:05 pm
- Forum: Support and Development
- Topic: Gravity & Collisions
- Replies: 6
- Views: 4442
Re: Gravity & Collisions
I'd prefer not to use another game engine, also if there is any confusion I am using STI. If no one has anything thing else to add might be worth locking this.Azhukar wrote:You can always use love.physics and look up one of the myriad of box2d tutorials.
- Fri Dec 26, 2014 1:47 pm
- Forum: General
- Topic: Male or Female
- Replies: 15
- Views: 7453
Re: Male or Female
I was wondering what is the ratio of male to female of people who make games. I know it would most likely be more guys but I wanna see by how much and I wonder why females don't try making games. I think it has something to do with the reason why you see men at the very bottom like the scum of the ...
- Fri Dec 26, 2014 12:54 pm
- Forum: Libraries and Tools
- Topic: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
- Replies: 16
- Views: 12880
Re: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
Xor it and it should be pretty hard to find. Well that is assuming you are working with C++.Robin wrote:And then there's the fact that the code that uses this has to store the password in plaintext, otherwise no-one can even play the game.
- Fri Dec 26, 2014 2:22 am
- Forum: Support and Development
- Topic: Gravity & Collisions
- Replies: 6
- Views: 4442
Re: Gravity & Collisions
I suggest reading some basic Love tutorials as they will cover this exact subject in more depth than I will. Gravity is as simple as "player.vy = player.vy + gravity * dt". Collisions are a whole other matter though, and they kinda depend on what lib you're using/if you're even using a li...
- Wed Dec 24, 2014 3:41 pm
- Forum: Support and Development
- Topic: Gravity & Collisions
- Replies: 6
- Views: 4442
Gravity & Collisions
I have a question that I will try to keep blunt, how would it be possible to great a system where an object will be affected by gravity and collisions. It would be preferred if this object was the player. I am using STI as suggested by a rather smart person who is more in touch with things than I. M...
- Wed Dec 24, 2014 12:53 pm
- Forum: Libraries and Tools
- Topic: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
- Replies: 16
- Views: 12880
Re: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
Stolen from the MTA Source code and slightly modified by a third party.Robin wrote:What's the name of that algorithm?Atton wrote:Try this.
- Wed Dec 24, 2014 10:25 am
- Forum: Libraries and Tools
- Topic: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
- Replies: 16
- Views: 12880
Re: [Lib] LOVEE [Love Encryption] Encrypt lua files & Images
Try this. void encodeXtea(unsigned int* v, unsigned int* w, unsigned int* k) { register unsigned int v0=v[0], v1=v[1], i, sum=0; register unsigned int delta=0x9E3779B9; for(i=0; i<32; i++) { v0 += (((v1 << 4) ^ (v1 >> 5)) + v1) ^ (sum + k[sum & 3]); sum += delta; v1 += (((v0 << 4) ^ (v0 >> 5)) +...