Search found 11 matches
- Sat Jan 24, 2015 1:47 am
- Forum: Libraries and Tools
- Topic: [Library] splashy - Easy Splash Screens
- Replies: 3
- Views: 4881
Re: [Library] splashy - Easy Splash Screens
Cool idea. I understand that most of the time the function of the splash screen is to communicate to the user that the program is indeed launching while it does whatever it needs to to get the program working. In love, the programs tend to be a little smaller and therefore quicker to load, so most p...
- Tue Jun 10, 2014 5:32 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 91185
Re: Oysi's 3D Rendering & Physics Engine
That's cool you guys are interested, but this thread is taking a pretty big detour. I will start a new, general discussion on the topic containing more info when I have some free time (hopefully within 48h).
- Mon Jun 09, 2014 8:15 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 91185
Re: Oysi's 3D Rendering & Physics Engine
If you are interested in fluids in video games, this series of articles gives a great introduction for those who are competent programmers, but are new to CFD . Dr. Gourlay uses the discrete vortex method (DVM) for the first 16 articles, and then discusses Smoothed Particle Hydrodynamics (SPH), from...
- Thu May 29, 2014 1:39 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 91185
Re: Oysi's 3D Rendering & Physics Engine
Oysi, this work is incredible! I love the screens you have been posting.
Are you planning to make a game at some point, or are you just focused on the rendering and physics code?
Are you planning to make a game at some point, or are you just focused on the rendering and physics code?
- Wed May 28, 2014 4:20 pm
- Forum: Libraries and Tools
- Topic: Wavefront Object Loader & Winged Edge
- Replies: 4
- Views: 3331
Re: Wavefront Object Loader & Winged Edge
Cool libs! I get what they do, but maybe you could provide examples of them in action here or on the github repo so others understand?
- Sun May 18, 2014 2:26 am
- Forum: Libraries and Tools
- Topic: LÖVE, Eh?
- Replies: 15
- Views: 5412
Re: LÖVE, Eh?
The boolean checker functions are funny, but not actually practical, but I was inspired by your joke and wrote this snippet which will allow the Canadian/English spelling of the word colour in function names: if love and love.graphics then love.graphics.getBackgroundColour = love.graphics.getBackgro...
- Wed May 07, 2014 7:05 pm
- Forum: Support and Development
- Topic: has anyone used RUBE successfully with love2d?
- Replies: 3
- Views: 2673
Re: has anyone used RUBE successfully with love2d?
cool beans. Keep us posted.
- Tue May 06, 2014 10:08 pm
- Forum: Support and Development
- Topic: has anyone used RUBE successfully with love2d?
- Replies: 3
- Views: 2673
Re: has anyone used RUBE successfully with love2d?
hairy puppy, I have been lurking in the love forums for a while and I haven't seen any mention of work regarding a love loader for RUBE scenes or even a quick-and-dirty loader used for a specific project. That being said, I am working on a physics-based game using love, and I have intentions to begi...
- Wed Sep 04, 2013 1:08 pm
- Forum: General
- Topic: Comprehensive list of audio formats
- Replies: 2
- Views: 2389
Re: Comprehensive list of audio formats
Awesome, thanks for the lightning quick reply
- Wed Sep 04, 2013 12:54 pm
- Forum: General
- Topic: Comprehensive list of audio formats
- Replies: 2
- Views: 2389
Comprehensive list of audio formats
Sorry if this is a repeat question but I could not find this information anywhere. The Audio Tutorial lists some of the audio formats supported by the love.sound but then says:
What are these 20 other formats?[and it supports] over twenty others