Search found 6 matches
- Sat Aug 24, 2013 12:10 pm
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Re: Transformation Matrices
Again, thanks so much for the advices, I hope to post a playable version as soon as possible
- Fri Aug 23, 2013 12:26 pm
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Re: Transformation Matrices
Perfect! Thank you so much for the suggestion! One last question: is there something like Duff-Porter (http://ssp.impulsetrain.com/2013-03-17_Porter_Duff_Compositing_and_Blend_Modes.html) in order to handle image overlay? (This because legs have to stay behind the body, but at the same time when pla...
- Fri Aug 23, 2013 10:19 am
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Re: Transformation Matrices
https://www.dropbox.com/s/3hnlgrz7cp75i ... umble.love
Here it is
As you can see, there are two animations, which are totally equals, but only reversed.
Here it is
As you can see, there are two animations, which are totally equals, but only reversed.
- Fri Aug 23, 2013 9:52 am
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Re: Transformation Matrices
I can't upload my love file due to this error: "Sorry, the board attachment quota has been reached."
- Fri Aug 23, 2013 9:34 am
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Re: Transformation Matrices
Thank you for your answer! Yes, I could do that, but since I am writing many animations I should write a "double" code: one for the normal animations, and one for the reversed one. I would like to write code once, then apply something (transformation matrix?) to automatically reverse it. D...
- Fri Aug 23, 2013 9:16 am
- Forum: Support and Development
- Topic: Transformation Matrices
- Replies: 12
- Views: 4334
Transformation Matrices
Hi everyone, firstly I wish to thank the LOVE creators, I'm learning to use this game engine but I feel already quite comfortable with it. Here's my problem: I'm developing a little fighting style game (a "street fighter" cartoon remake). Every player is composed of 5 separated images (I'v...