Search found 6 matches

by Mikepicker
Sat Aug 24, 2013 12:10 pm
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Re: Transformation Matrices

Again, thanks so much for the advices, I hope to post a playable version as soon as possible :)
by Mikepicker
Fri Aug 23, 2013 12:26 pm
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Re: Transformation Matrices

Perfect! Thank you so much for the suggestion! One last question: is there something like Duff-Porter (http://ssp.impulsetrain.com/2013-03-17_Porter_Duff_Compositing_and_Blend_Modes.html) in order to handle image overlay? (This because legs have to stay behind the body, but at the same time when pla...
by Mikepicker
Fri Aug 23, 2013 10:19 am
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Re: Transformation Matrices

https://www.dropbox.com/s/3hnlgrz7cp75i ... umble.love

Here it is :)
As you can see, there are two animations, which are totally equals, but only reversed.
by Mikepicker
Fri Aug 23, 2013 9:52 am
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Re: Transformation Matrices

I can't upload my love file due to this error: "Sorry, the board attachment quota has been reached."
by Mikepicker
Fri Aug 23, 2013 9:34 am
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Re: Transformation Matrices

Thank you for your answer! Yes, I could do that, but since I am writing many animations I should write a "double" code: one for the normal animations, and one for the reversed one. I would like to write code once, then apply something (transformation matrix?) to automatically reverse it. D...
by Mikepicker
Fri Aug 23, 2013 9:16 am
Forum: Support and Development
Topic: Transformation Matrices
Replies: 12
Views: 4334

Transformation Matrices

Hi everyone, firstly I wish to thank the LOVE creators, I'm learning to use this game engine but I feel already quite comfortable with it. Here's my problem: I'm developing a little fighting style game (a "street fighter" cartoon remake). Every player is composed of 5 separated images (I'v...