Search found 15 matches
- Fri May 16, 2014 4:23 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8934
Re: Simple Screen Scaler
I'll try and get this posted to my github account soon. What license do people normally use for love projects? Normally I use GPL for my projects but that seems like it might be to restrictive for game dev stuff. Is zlib prefered around here? Edit: Any thoughts for a properly cheesy name? display.lu...
- Fri May 16, 2014 1:15 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8934
Re: Simple Screen Scaler
@Cluke009 Well done i would say (btw. the love file is not updated.) I wrote a blogpost about this some time ago and I also implemented it by myself. http://crankgaming.blogspot.de/2013/01/aeon-of-sands-pyramid-scaling.html An alternative is also TLfres from Theal . You should also add the mouse ha...
- Mon May 12, 2014 7:49 pm
- Forum: Support and Development
- Topic: Nesting canvases
- Replies: 1
- Views: 1737
Nesting canvases
Is it possible to nest multiple canvases? I have been playing around with it and it doesnt seem to be the case. I am trying to apply a uniform scaling to multiple canvases and putting them inside a container canvas seemed to make the most sense. I would only need to adjust scaling to the outer most ...
- Mon May 12, 2014 2:31 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8934
Re: Simple Screen Scaler
Updated the love file with something that others might find more useful for testing purposes. You can change all the display options through loveframes now. I also found another bug where if your are in fullscreen and go from stretch to scale with fsaa=0 there are artifacts from the stretched image....
- Sat May 10, 2014 6:21 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8934
Simple Screen Scaler
I have been wanting an easy way to to handle screen scaling since I started using love but was never able to get any of the libraries I found to work. I finally found the time to actually work on one today and this is the result. It handles integer and non-integer scaling, stretching, and multiple m...
- Fri Jan 24, 2014 8:38 am
- Forum: Support and Development
- Topic: Love 0.9.0 crashing on load without errors
- Replies: 3
- Views: 2218
Re: Love 0.9.0 crashing on load without errors
It turns out it was an issue specifically with Zoetrope. I have found the offending code and will be updating the repo soon. Could have sworn this was happening with vanilla love as well... guess I was mistaken. Thanks for the help either way.
- Thu Jan 23, 2014 3:52 am
- Forum: Support and Development
- Topic: Love 0.9.0 crashing on load without errors
- Replies: 3
- Views: 2218
Re: Love 0.9.0 crashing on load without errors
Now that I am looking at it more closely this may be an issue with the Zoetrope library. Let me do some more testing to see if I can reproduce it in vanilla love. If I can't I'll post the Zoetrope version and perhaps you can help with that. in case it helps this is the error I'm getting with Zoetrop...
- Wed Jan 22, 2014 5:18 pm
- Forum: Support and Development
- Topic: Love 0.9.0 crashing on load without errors
- Replies: 3
- Views: 2218
Love 0.9.0 crashing on load without errors
I have noticed this happening since I upgraded. So far the only thing I have been able to confirm as breaking love is requiring nonexistent files. There may be other simple things but I can't confirm them right now. The old version used to spit out helpful errors messages to the console like "l...
- Mon Jan 20, 2014 10:48 pm
- Forum: Support and Development
- Topic: fps issues in linux
- Replies: 2
- Views: 1743
Re: fps issues in linux
Awesome!!! Thanks slime.slime wrote:Do you have vsync enabled in your game? It is by default, in LÖVE. Having vsync on will limit your framerate to your monitor's refresh rate, which is usually 60 Hz.
- Mon Jan 20, 2014 8:10 pm
- Forum: Support and Development
- Topic: fps issues in linux
- Replies: 2
- Views: 1743
fps issues in linux
I am currently running love 0.9.9 under ubuntu 13.10 and noticed a large difference in framerate depending on the drivers I'm using. If I am using the oss nouveau drivers I can get around 120/fps Using the proprietary nvidia drivers I get 60/fps on my gtx 650. In my experience the opposite should be...