Search found 9 matches
- Sun Oct 27, 2013 3:33 pm
- Forum: Support and Development
- Topic: ST2 Build System doesn't work
- Replies: 4
- Views: 2888
Re: ST2 Build System doesn't work
I finally got around to testing and got the following result: With the following build system, I'm getting a clear console without any output and no love2d window pops up :(. With the first build system, I am still getting the 'depth' - error. When I type 'love' into the command bar, it opens the pi...
- Mon Oct 21, 2013 6:16 pm
- Forum: Support and Development
- Topic: ST2 Build System doesn't work
- Replies: 4
- Views: 2888
ST2 Build System doesn't work
When I run it via "Ctrl + B" I get the following
The first thing means '"death' couldn't be syntactically progressed at that position"
I am using the standard build system on Windows and added the love.exe path to the PATH environment variable.
The first thing means '"death' couldn't be syntactically progressed at that position"
I am using the standard build system on Windows and added the love.exe path to the PATH environment variable.
- Tue Aug 20, 2013 8:48 pm
- Forum: Libraries and Tools
- Topic: Vector2 Class - OOP in love2d?
- Replies: 11
- Views: 10706
Re: Vector2 Class - OOP in love2d?
Note: I've just updated some parts and got an execution time which is about 30% better.
Check the github.
Check the github.
- Tue Aug 20, 2013 8:37 pm
- Forum: Libraries and Tools
- Topic: Vector2 Class - OOP in love2d?
- Replies: 11
- Views: 10706
Re: Vector2 Class - OOP in love2d?
Anyway, you might want to "unlearn" some of the stuff you know from other languages. It's not that common OO practices from the Java/C#/python/ruby-world(s) are not possible with Lua, it's just that they are often not neccessary. First class functions, proper closures, meta-tables and duc...
- Tue Aug 20, 2013 2:08 pm
- Forum: Games and Creations
- Topic: PuzzleLabyrinth
- Replies: 17
- Views: 9602
Re: PuzzleLabyrinth
Considering it works perfectly fine for me, the problem is probably on your side.davisdude wrote:Also: You uploaded the file wrong and it shoes the pig with hearts around it. Sounds fun, though!
- Tue Aug 20, 2013 1:27 pm
- Forum: Games and Creations
- Topic: Conquer Iceland v1
- Replies: 6
- Views: 3277
Re: Conquer Iceland v1
Even better, use a table instead of global variables: local random = math.random local function vopnbyrjun() vopn = {} for i = 1, 22 do vopn[i] = random(1, 2) == 1 and skjoldur or exi end end That's not such a huge difference, as the environment is just a table after all. It would (no doubt) be a b...
- Tue Aug 20, 2013 1:13 pm
- Forum: Games and Creations
- Topic: PuzzleLabyrinth
- Replies: 17
- Views: 9602
Re: PuzzleLabyrinth
Have you ever thought about auto-generated levels? What are your thoughts on it? Also, your coding style is pretty good, no need to be ashamed or anything ;p You should just think about using table[#table + 1] instead of table.insert. A little addition: You're using a bunch of if-statements where yo...
- Tue Aug 20, 2013 1:07 pm
- Forum: Games and Creations
- Topic: Conquer Iceland v1
- Replies: 6
- Views: 3277
Re: Conquer Iceland v1
I just looked into your code a bit and erm .. It would be far more efficent, if you'd make an use out of tables/loops. Just an example: (I'm not sure what the purpose of the function is, but I'll replicate its behaviour) Your code: function vopnbyrjun() vopn1 = math.random(1, 2) vopn2 = math.random(...
- Tue Aug 20, 2013 12:12 pm
- Forum: Libraries and Tools
- Topic: Vector2 Class - OOP in love2d?
- Replies: 11
- Views: 10706
Vector2 Class - OOP in love2d?
Hi guys, I was aware of love2D for quite some time now but never found any time (well, to be honest I was just lazy) to get into it and perhaps make a few of games with it. However, a friend showed me some awesome stuff yesterday and I finally got myself to give it a try ;) I'm usually striving to r...