Search found 2 matches
- Wed Aug 21, 2013 12:55 am
- Forum: Support and Development
- Topic: Yet another broken collision function
- Replies: 2
- Views: 1803
Re: Yet another broken collision function
I believe the .love file should run now without crashing. I redesigned my collision however it still doesnt work. im really not sure whats wrong with it. the overall idea is that the function loadMap() creates a table with the top, bottom, right, and left values for each wall tile. then the player:m...
- Sun Aug 18, 2013 1:36 am
- Forum: Support and Development
- Topic: Yet another broken collision function
- Replies: 2
- Views: 1803
Yet another broken collision function
im trying to implement a simple orthogonal game however ive hit a wall (pun) with the collision detection setup. currently the program is supposed to throw an assert when the character waks into a wall however the wall seems to be located up and to the left of where it should be. My best guesses as ...