Search found 2 matches

by mabbott
Wed Aug 21, 2013 12:55 am
Forum: Support and Development
Topic: Yet another broken collision function
Replies: 2
Views: 1803

Re: Yet another broken collision function

I believe the .love file should run now without crashing. I redesigned my collision however it still doesnt work. im really not sure whats wrong with it. the overall idea is that the function loadMap() creates a table with the top, bottom, right, and left values for each wall tile. then the player:m...
by mabbott
Sun Aug 18, 2013 1:36 am
Forum: Support and Development
Topic: Yet another broken collision function
Replies: 2
Views: 1803

Yet another broken collision function

im trying to implement a simple orthogonal game however ive hit a wall (pun) with the collision detection setup. currently the program is supposed to throw an assert when the character waks into a wall however the wall seems to be located up and to the left of where it should be. My best guesses as ...