Search found 5 matches

by Cerulean Knight
Fri Mar 21, 2014 11:23 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 825861

Re: Simple Tiled Implementation - STI v0.6.16

It's on the 9/03 daily version of tiled. https://love2d.org/imgmirrur/2C5sSxu.png And here is the new part of the tmx file: <tile id="32"> <objectgroup draworder="index"> <object x="32.625" y="31.125"> <polyline points="0,0 -0.25,0.5"/> </object> <ob...
by Cerulean Knight
Fri Mar 21, 2014 3:22 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 825861

Re: Simple Tiled Implementation - STI v0.6.16

It will be great when in tiled we can edit the collisions in each tile. In the 9/03 daily version it's avalaible, but it is not exported into lua.
by Cerulean Knight
Fri Mar 21, 2014 2:54 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 825861

Re: Simple Tiled Implementation - STI v0.6.16

I asked because I did implemented a collision system with STI. But needed to set the tile sizes hard coded, because I wasn't able to get tiles width and height from the map. My collision system is now ugly, complex and hard to use with multiple entities. I will probably change it to use love.physic...
by Cerulean Knight
Mon Mar 17, 2014 12:10 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 825861

Re: Simple Tiled Implementation - STI v0.6.16

Congrats for this library, STI is very good, simple, and has a great potential! I'm using this, and was very easy to do everything work. I want to do a suggestion, it would be great that we can access to the properties of the objects in the map, not only to draw a polygon, but for set startpoints or...
by Cerulean Knight
Mon Aug 26, 2013 2:56 am
Forum: Games and Creations
Topic: Oldskool pseudo RPG
Replies: 7
Views: 4456

Re: Oldskool pseudo RPG

I killed all these bad people and the game crashes ):