Search found 5 matches
- Fri Mar 21, 2014 11:23 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825861
Re: Simple Tiled Implementation - STI v0.6.16
It's on the 9/03 daily version of tiled. https://love2d.org/imgmirrur/2C5sSxu.png And here is the new part of the tmx file: <tile id="32"> <objectgroup draworder="index"> <object x="32.625" y="31.125"> <polyline points="0,0 -0.25,0.5"/> </object> <ob...
- Fri Mar 21, 2014 3:22 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825861
Re: Simple Tiled Implementation - STI v0.6.16
It will be great when in tiled we can edit the collisions in each tile. In the 9/03 daily version it's avalaible, but it is not exported into lua.
- Fri Mar 21, 2014 2:54 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825861
Re: Simple Tiled Implementation - STI v0.6.16
I asked because I did implemented a collision system with STI. But needed to set the tile sizes hard coded, because I wasn't able to get tiles width and height from the map. My collision system is now ugly, complex and hard to use with multiple entities. I will probably change it to use love.physic...
- Mon Mar 17, 2014 12:10 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825861
Re: Simple Tiled Implementation - STI v0.6.16
Congrats for this library, STI is very good, simple, and has a great potential! I'm using this, and was very easy to do everything work. I want to do a suggestion, it would be great that we can access to the properties of the objects in the map, not only to draw a polygon, but for set startpoints or...
- Mon Aug 26, 2013 2:56 am
- Forum: Games and Creations
- Topic: Oldskool pseudo RPG
- Replies: 7
- Views: 4456
Re: Oldskool pseudo RPG
I killed all these bad people and the game crashes ):