Search found 89 matches
- Wed Sep 30, 2015 11:37 pm
- Forum: Support and Development
- Topic: How to change gamestates pressing R and particle cleanup
- Replies: 1
- Views: 2504
How to change gamestates pressing R and particle cleanup
SORRY IN ADVANCED FOR NOT USING .LOVE, FOR SOME REASON IT DOESN'T WORK USING .LOVE ALSO SORRY FOR HAVING SUCH MESSY CODE. I've been trying to make a space invader like game for practice, but for some reason, when I enter the gameover gamestate, I cant change back to the playing gamestate when i pres...
- Tue Apr 08, 2014 11:33 pm
- Forum: Support and Development
- Topic: How to check if 2 keys are down?
- Replies: 9
- Views: 3096
How to check if 2 keys are down?
I noticed that my player goes vertical if holding A and D, now i want to change the characters picture to a vertical picture if the 2 keys are down, but how do i detect if the 2 are down?
- Thu Nov 21, 2013 1:24 am
- Forum: Support and Development
- Topic: Love2D Beginner Tutorials (Video Series)
- Replies: 0
- Views: 2100
Love2D Beginner Tutorials (Video Series)
I have been working on some love2d beginner tutorials, I will be posting the whole series on this one page, hope this helps some people.
Episode 1:Installation & Explanation (HD Recommended)
Episode 2:Soon to come
Episode 1:Installation & Explanation (HD Recommended)
Episode 2:Soon to come
- Wed Oct 30, 2013 8:49 pm
- Forum: Support and Development
- Topic: mouse direction
- Replies: 10
- Views: 6567
Re: mouse direction
I was doingPlu wrote:Most likely the mouse is using screen coördinates, while the player is using world coördinates.
Code: Select all
if mouse.x > player.x then
blah blah blah
end
- Tue Oct 29, 2013 11:48 am
- Forum: Support and Development
- Topic: mouse direction
- Replies: 10
- Views: 6567
Re: mouse direction
It worked at first but when I started using tiled and the camera lib it started to mess up, do you know whats causing this?DaedalusYoung wrote:Code: Select all
if mouse.x < screen.width / 2 then -- mouse is on the left half of the screen else -- mouse is on the right half of the screen end
- Mon Oct 28, 2013 11:09 pm
- Forum: Support and Development
- Topic: mouse direction
- Replies: 10
- Views: 6567
Re: mouse direction
if mouse.x < screen.width / 2 then -- mouse is on the left half of the screen else -- mouse is on the right half of the screen end It worked! It kinda didnt work right, so I tweaked it a bit to my likings so instead of screenWidth it is not player.x so that it goes left/right according to the playe...
- Sun Oct 27, 2013 11:57 pm
- Forum: Support and Development
- Topic: mouse direction
- Replies: 10
- Views: 6567
Re: mouse direction
I only want it to update when the mouse is clicked, should I do something likeDaedalusYoung wrote:Code: Select all
if mouse.x < screen.width / 2 then
If mouse is clicked then
if mouse.x < screen.width/2 then
blah blahb lah
end
end
?
- Sun Oct 27, 2013 10:29 pm
- Forum: Support and Development
- Topic: mouse direction
- Replies: 10
- Views: 6567
mouse direction
I was just wondering, how to check the mouse direction, because for my new game that Im working on in my spare time, he will look left and right when either A or D is pressed, but what I want him to do is that when my mouse is on the left or right from the middle of the screen and I click, it will f...
- Sun Oct 27, 2013 8:10 pm
- Forum: Games and Creations
- Topic: Very Sociopathic Aang's Adventure Time
- Replies: 9
- Views: 6572
Re: Very Sociopathic Aang's Adventure Time
I am addicted to this game! xD
It's funny and not too hard or too easy! Can I ask how you did the random spawning of enemies? and how did you get the camera to shake when you shoot?
It's funny and not too hard or too easy! Can I ask how you did the random spawning of enemies? and how did you get the camera to shake when you shoot?
- Sun Oct 27, 2013 6:42 pm
- Forum: Games and Creations
- Topic: [UPDATE] Flyer Deathmatch [alpha] v 1.20
- Replies: 10
- Views: 8571
Re: [UPDATE] Flyer Deathmatch [alpha] v 1.20
Hey, the game has gone so epic! I was wondering though, how did you get dynamic lights for your bullets and how did you shoot 2 at once? Im thinking of doing that in R.O.B.B.E.D. (my new game that I have been working on for 2 months)