Search found 17 matches
- Sun Mar 01, 2015 1:31 pm
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14663
Re: Lua GameJolt API [Highscore tables / achievements]
Whoa, GameJolt.lua is growing up pretty fast! :awesome: Take a look at what we've got in a month: - Set up a wiki so you can start using GJ in your game real quick. - Added basic Quick Play support (tested with LÖVE) - Made things more "require friendly", so you can just use require "...
- Sat Feb 07, 2015 11:27 am
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14663
Re: Lua GameJolt API [Highscore tables / achievements]
I'm not too familiar with GameJolt. Do the games usually ask for the username and usertoken of a player for achievements, or are those somehow detected while downloading or something? GameJolt automatically passes username and token into Java, Silverlight, Flash and Unity apps. Also there's a Quick...
- Fri Feb 06, 2015 12:15 pm
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14663
Re: Lua GameJolt API [Highscore tables / achievements]
Added bit-sized wiki to help guys get started. 

- Thu Feb 05, 2015 9:16 pm
- Forum: Libraries and Tools
- Topic: Lua GameJolt API [Highscore tables / achievements]
- Replies: 17
- Views: 14663
Lua GameJolt API [Highscore tables / achievements]
Oh hey there.
I've been playing with this for a couple of hours and I guess it's ready-ready to be released.
Lua GameJolt API Github
Have fun.
Cheers, Max.
I've been playing with this for a couple of hours and I guess it's ready-ready to be released.
Lua GameJolt API Github
Have fun.

Cheers, Max.
- Thu Mar 27, 2014 8:34 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 28222
Re: HÖVE (cross-platform Love2D) is out now!
Hello there. Just wanna say that the project isn't dead. Today I got a new rendering backend for HÖVE working, which means that it'll give a superboost for rendering on all platforms. Would it (theoretically and/or practically) be possible to make Windows Phone or "modern" Windows apps wit...
- Fri Jan 31, 2014 12:35 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 28222
Re: HÖVE (cross-platform Love2D) is out now!
We're starting a forums today! Register, share your thoughts and keep an eye on.
- Wed Jan 29, 2014 8:00 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 28222
Re: HÖVE (cross-platform Love2D) is out now!
@TangZero, I really appreciate any help!
You can add issues or make pull requests in the Github 
I've also added a basic support for love.physics today.


I've also added a basic support for love.physics today.
- Mon Jan 27, 2014 6:53 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 28222
HÖVE (cross-platform Love2D) is out now!
Hello! :awesome: Today I’m proud to present you HÖVE, the project that I’ve been working hard for past weeks. HÖVE makes it totally possible to develop awesome 2D games with use of familiar and comfortable use of LÖVE API. HÖVE is basically a Love2D port to Haxe. It efficiently makes Love2D cross-pl...
- Sat Nov 16, 2013 4:11 pm
- Forum: Libraries and Tools
- Topic: Lua Power Tools
- Replies: 2
- Views: 2886
Re: Lua Power Tools
Murii, Love is awesome for rapid prototyping. For bigger things, I use Haxe. Problems with learning? You should find me on Skype
(thisisdecoy)

- Sat Nov 16, 2013 12:03 pm
- Forum: Libraries and Tools
- Topic: Lua Power Tools
- Replies: 2
- Views: 2886
Lua Power Tools
Hey, lovers! :awesome: Working on a game prototype in Love2D / Lua, I felt some deficiency of functions, which I usually use while working in Flash / Haxe. So I decided to write similar classes in Lua to speed up the process of development. Maybe something of this will be useful for you, guys? Githu...