Search found 18 matches
- Thu Dec 15, 2016 7:18 pm
- Forum: Support and Development
- Topic: How to setup VIM
- Replies: 35
- Views: 36715
Re: How to setup VIM
http://www.vim.org/scripts/script.php?script_id=3169 Follow the instructions and/or find where the vim dictionaries are on your system, then add the Lua syntax highlighting. If the dictionary ports are not optimal, there are plenty of other Lua dictionary files for vim, a simple Google would work. u...
- Mon Jan 19, 2015 4:09 am
- Forum: Games and Creations
- Topic: Blob Invasion - Survive The Alien Onslaught!
- Replies: 13
- Views: 11132
Re: Blob Invasion - Survive The Alien Onslaught!
The UI and graphics are very professional-looking.
- Mon Jan 19, 2015 4:04 am
- Forum: Libraries and Tools
- Topic: [Tool] Namey, a name generator
- Replies: 3
- Views: 3411
Re: [Tool] Namey, a name generator
Very interesting project, perhaps I might use it, as my friend wanted the characters in our current project to have randomized names.
- Fri Jan 09, 2015 2:23 am
- Forum: Support and Development
- Topic: Modifying the world within the locked callback functions
- Replies: 1
- Views: 1953
Modifying the world within the locked callback functions
So, I would like to call a function that modifies the world within the collision callbacks: function land(ship_fixture,planet_fixture) ship_fixture:getBody():setAngle(1/(math.cos(ship_fixture:getBody():getX()-planet_fixture:getBody():getX()-planet_fixture:getShape():getRadius()))) end function begin...
- Sat Aug 10, 2013 9:52 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 20844
Re: Character with animation
No biggie. This is pretty odd. My only guess would be maybe you don't have the images in the same directory as the main.lua. If that dosen't work then maybe you could upload a .love file so I could fix it up.
- Sat Aug 10, 2013 9:27 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 20844
Re: Character with animation
Could you copy and paste the error message for me? I need more than just a shot in the dark :/
- Sat Aug 10, 2013 8:41 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 20844
Re: Character with animation
Did you load the images correctly?
Those aren't images. Type in the path to the images of the animation.
Don't forget the quotations areound the path or the extension.
Code: Select all
animation.frame0 = ('untitled.png')
animation.frame1 = ('untitled1.png')
animation.frame2 = ('untitled2.png')
Don't forget the quotations areound the path or the extension.
- Sat Aug 10, 2013 5:39 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 20844
Re: Character with animation
@solidjello If your gonna do that, then you need to remove the animation.frame variable, like so: function love.load() animation = {} frame = 0 animation.frame0 = (untitled) animation.frame1 = (untitled1) animation.frame2 = (untitled2) animation.image = animation.frame1 end function love.update(dt) ...
- Sat Aug 10, 2013 4:43 pm
- Forum: Support and Development
- Topic: How do I delete all contents of a table at once?
- Replies: 7
- Views: 4797
Re: How do I delete all contents of a table at once?
This might be what you need:
Code: Select all
for i,v in ipairs(table) do
table.remove(table, i)
end
- Sat Aug 10, 2013 3:38 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 20844
Re: Character with animation
My bad, as it turns out, there is no space between else and if. Updated code: function love.load() animation = {} animation.frame = 1 animation.frame1 = (untitled) animation.frame2 = (untitled1) animation.frame3 = (untitled2) animation.image = animation.frame1 end function love.update(dt) if animati...