Search found 7 matches
- Sun Jun 05, 2011 9:28 pm
- Forum: Support and Development
- Topic: viewing prints statements on OS X
- Replies: 5
- Views: 2140
Re: viewing prints statements on OS X
That's just what I was looking for, thank you so much! As much as I enjoy terminal, typing out directories is a bit of a pain :) When you don't run it via the terminal, you can view error messages and print messages (at least when you close LOVE) via Console.app (just search for it). The messages wi...
- Sun Jun 05, 2011 7:42 pm
- Forum: Support and Development
- Topic: viewing prints statements on OS X
- Replies: 5
- Views: 2140
viewing prints statements on OS X
Hi there,
Sorry if this a newb question, but I've searched and can't find an answer to this. In OS X I can drag and drop my folder with main.lua on love executable and it runs, however I can't work out how to view the print statements in my code. Can anyone tell me how please?
many thanks
Sorry if this a newb question, but I've searched and can't find an answer to this. In OS X I can drag and drop my folder with main.lua on love executable and it runs, however I can't work out how to view the print statements in my code. Can anyone tell me how please?
many thanks
- Sun Jan 09, 2011 6:52 pm
- Forum: Libraries and Tools
- Topic: Client Side Prediction: Networking with LOVE
- Replies: 1
- Views: 1560
Client Side Prediction: Networking with LOVE
Hi all, I've used LOVE a bit but would like to start to learning more about multiplayer/networking side, specifically client side prediction in real time games. I figure the project I should aim for involves making a client/server demo where player 1 = server player 2 = client player 2 connects to p...
- Tue Jul 20, 2010 2:07 pm
- Forum: Support and Development
- Topic: Joystick problems
- Replies: 7
- Views: 3434
Re: Joystick problems
It can't be, otherwise axis 1 wouldn't be correct (reporting values of -1 to 1 when analog stick moves in x direction). Also: http://love2d.org/wiki/love.joystick love.joystick.getAxes Returns the position of each axis. love.joystick.getAxis Returns the direction of the axis. love.joystick.getNumAxe...
- Sun Jul 18, 2010 10:53 pm
- Forum: Support and Development
- Topic: Joystick problems
- Replies: 7
- Views: 3434
Re: Joystick problems
Yeah there's a few confusing bits about this api, I noticed love.joystick.getName() is documented as taking no argument, but you need to supply the id (in this case 0). :) One more question, which api hook am I to use to find the analog extent of the other axes? I used p1_joystick_data.axes_values[1...
- Sun Jul 18, 2010 10:30 pm
- Forum: Support and Development
- Topic: Joystick problems
- Replies: 7
- Views: 3434
Re: Joystick problems
LOL, well that's sorted it! Sorry, so used to Lua tables with start index at 1.
Many thanks!
Many thanks!
- Sun Jul 18, 2010 7:51 pm
- Forum: Support and Development
- Topic: Joystick problems
- Replies: 7
- Views: 3434
Joystick problems
Hi there, I'm having problems with the joystick api. I'm using a set of drivers for connecting my PS3 pad to Windows xp (http://www.motioninjoy.com/) and all buttons/axes are detected in windows control panel. My love.load function initialise joystick 1 like so p1_joystick_data = {}; p1_joystick_dat...