Search found 395 matches
- Tue Dec 13, 2016 6:12 pm
- Forum: Games and Creations
- Topic: Project Mobility - an action/platformer with plenty of gore - New stuff!
- Replies: 10
- Views: 12321
Re: Project Mobility
This looks fantastic.
- Thu Aug 11, 2016 2:25 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65556
Re: Polywell: a text editor component
I'd add some screenshots if I were you. Sounds neat, but we'd be able to get a better idea of what it actually is if we could see what it looked like. An animated gif would be pretty nice.
- Thu Jul 21, 2016 12:05 am
- Forum: Libraries and Tools
- Topic: soft - don't set variables, lerp them
- Replies: 4
- Views: 5626
Re: soft - don't set variables, lerp them
Nice, beat me to it
Personally, I'd change the soft:set boolean param to the string 'reset'. This makes it a lot clearer what the function's doing with the second parameter from the outset, and allows the addition of other parameters if you like.
Personally, I'd change the soft:set boolean param to the string 'reset'. This makes it a lot clearer what the function's doing with the second parameter from the outset, and allows the addition of other parameters if you like.
- Thu Jun 09, 2016 10:00 pm
- Forum: General
- Topic: Should I release Luvnit?
- Replies: 17
- Views: 10333
Re: Should I release Luvnit?
That last example Karai gave there really captures the essence of what an API should be. And honestly, it captures the essence of programming in general. Adding needless function wrappers to do the same thing as a variable assignment is stupid, but adding a function that makes doing a certain thing ...
- Wed Jun 08, 2016 9:30 am
- Forum: Games and Creations
- Topic: [Semi-discontinued] osu!max
- Replies: 15
- Views: 12565
Re: [WIP] osu!max
Uh... pretty much anything you use will have audio latency. It's the reason why most rhythm games include a setting to let the user configure a global offset to counteract that.
- Sun May 29, 2016 6:49 am
- Forum: General
- Topic: The new Games & Creations forums
- Replies: 13
- Views: 8877
Re: The new Games & Creations forums
Sick. \o/ Glad to see this!
- Sat May 21, 2016 2:15 am
- Forum: Support and Development
- Topic: Rhythm game help
- Replies: 3
- Views: 5084
Re: Rhythm game help
First off, a few things: You can "compile" all of your game scripts by selecting them all, then adding them to a zip file and changing the extension to .love. This'll make your game easier to view and test for us. This is what you're going to want to do, essentially: http://a.pomf.cat/fezz...
- Wed May 11, 2016 7:46 pm
- Forum: General
- Topic: Security improvement
- Replies: 10
- Views: 9116
Re: Security improvement
Remember that one can run "os.execute('some_l33t_malicious_code.sh')" so LOVE having security concerns isn't really news, nor is it an issue unique to just LOVE. Any engine or framework with a similar command could do the same. That's pretty much why SELÖVE exists, though it doesn't look l...
- Tue May 10, 2016 1:18 am
- Forum: General
- Topic: Library sub-forum?
- Replies: 36
- Views: 19376
Re: Library sub-forum?
I think it's important that we separate what is being created with LÖVE and what's created for LÖVE. The project page should be about what you make with LÖVE. When someone is new on the forum and wants to know what people make, you don't want to have them filter through all the not-games posts. Def...
- Mon May 02, 2016 11:51 pm
- Forum: Support and Development
- Topic: Non-rectangular buttons
- Replies: 9
- Views: 9366
Re: Non-rectangular buttons
This all being said... whenever I see hotspots/buttons/ui interaction implemented this way in a game or program it tears me up. I feel like, as a user, I shouldn't have to aim directly onto the button I want to click, I should just have to be close. Think about it like this: Imagine if in order to ...