Search found 8 matches
- Mon Sep 09, 2019 4:43 am
- Forum: Libraries and Tools
- Topic: Luact - reactive user interfaces for Lua
- Replies: 0
- Views: 6541
Luact - reactive user interfaces for Lua
Luact is a renderer-agnostic UI library for Lua. Directly inspired from React and Flutter, Luact allows for building declarative, reactive user interfaces by means of functional components, alongside hooks (inspired from React) to allow states, component lifecycle access, as well as component side-e...
- Thu Oct 18, 2018 5:14 pm
- Forum: Libraries and Tools
- Topic: LuaMeta - Metaprogramming Library for Lua
- Replies: 0
- Views: 5039
LuaMeta - Metaprogramming Library for Lua
Hello there, I am going to share this experiment of mine to the LOVE community. The library is made for experimental purposes, but I think you can still find uses for it. Repo: https://github.com/LXSMNSYC/luameta Current features include: - Class - Trait - Namespace further information included in t...
- Mon Dec 28, 2015 3:05 pm
- Forum: Libraries and Tools
- Topic: Mandelbrot Explorer Using Pixel Shaders
- Replies: 14
- Views: 7954
Re: Mandelbrot Explorer Using Pixel Shaders
try zooming this 20000x pls
I have made a Fractal Explorer months ago and at that deep zoom it goes pixelated.
[edit]
I haven't tested this out yet sorry.
I have made a Fractal Explorer months ago and at that deep zoom it goes pixelated.
[edit]
I haven't tested this out yet sorry.
- Wed Jul 08, 2015 6:11 am
- Forum: Libraries and Tools
- Topic: Editgrid - gamera compatible scaling grid
- Replies: 19
- Views: 8937
Re: Editgrid - gamera compatible scaling grid
And my potato!Tesselode wrote:And my axe!Positive07 wrote:And there is my STAR!!bakpakin wrote:Ok, i'll put it on github
Here's the repo: https://github.com/bakpakin/Editgrid
- Sun Jun 28, 2015 12:04 pm
- Forum: Libraries and Tools
- Topic: Timer - a timer expiration lib
- Replies: 6
- Views: 4530
Re: Timer - a timer expiration lib
That's what i did. Though i think dt returns the time between the last update and the current update, whereas Timer uses the time since the program is run.
- Sun Jun 28, 2015 3:19 am
- Forum: Libraries and Tools
- Topic: Timer - a timer expiration lib
- Replies: 6
- Views: 4530
Re: Timer - a timer expiration lib
Thank you
I have updated all of it except for the "dt" thing. It seems that it doesn't work because all of the timers doesn't tick or maybe i'm just missing something that i didn't know with the "dt" (perhaps the value "dt" contains)
I have updated all of it except for the "dt" thing. It seems that it doesn't work because all of the timers doesn't tick or maybe i'm just missing something that i didn't know with the "dt" (perhaps the value "dt" contains)
- Sat Jun 27, 2015 4:31 pm
- Forum: Libraries and Tools
- Topic: Timer - a timer expiration lib
- Replies: 6
- Views: 4530
Timer - a timer expiration lib
Hello :D I'm a bit newbie in this game engine and lua and I wanted to create a game, though it made it harder for me because of the love.update() function which I have to add functions on my every single lib that needs periodic execution. Because of this I created a small library that allows you to ...
- Wed Jan 29, 2014 5:27 am
- Forum: Libraries and Tools
- Topic: LovePixels
- Replies: 0
- Views: 1963
LovePixels
Hello, Im a starter in LOVE Engine and I developed a simple library for creating "pixels" and manipulate the LOVE Screen Pixels(somewhat) Here is the demo and Im planning to add more libraries so that you can easily use the system. Currently, it has Pixel and Pixel.Board combined in the lib.