Yea i noticed that too , but in one of those links it shows he used triangles on the feet so it slides on the ramps. Pretty neat if you ask meRanguna259 wrote:Box2d huh.. I avoided it because of ramps.. Apparently rectangles don't climb ramps so I can't use it in my game
Search found 10 matches
- Sat Aug 24, 2013 8:49 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 80070
Re: Concerned Joe
- Sat Aug 24, 2013 8:49 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 80070
Re: Concerned Joe
[quote][/quote]
- Sat Aug 24, 2013 5:25 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 37365
Re: Your Ludum Dare 27 Entries
ive been looking into Ludum Dares and couldnt find anything on the miniLD , could someone please explain it to me or send me a link? Thank you all.
- Sat Aug 24, 2013 4:06 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 80070
Re: Concerned Joe
Really cool game , love the idea of the developer talking to the player and the game changes as the dev does it ^_^ Adds a fun aspect to most games
- Sat Aug 24, 2013 3:49 pm
- Forum: General
- Topic: Hello!, I am new to programming. Some extremely basic help?
- Replies: 8
- Views: 2903
Re: Hello!, I am new to programming. Some extremely basic he
I am also fairly new to programming (5 weeks) and my first suggestion is for love is to try simple tutorials such as https://love2d.org/wiki/Tutorial:Hamster_Ball Small projects like these can help you figure out the syntax and look around in the wiki every now and then to see if something interests...
- Mon Aug 19, 2013 3:32 am
- Forum: Support and Development
- Topic: Love.Draw problem
- Replies: 2
- Views: 1771
Love.Draw problem
--excuse the messy file name What im currently working on is simplified version of bomberman (^_^ awesome game) and i cant figure out how to spawn a bomb In my love.load i have 2 objects player.ball and player.bomb player = {} player.ball= {} player.ball.body = love.physics.newBody(world,650/2,1200/...
- Tue Jul 30, 2013 2:38 am
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3715
Re: Menu buttons won't work ?
Works perfectly now , Thanks a bunch
- Tue Jul 30, 2013 1:44 am
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3715
Re: Menu buttons won't work ?
So this is what i changed it into and now it shows : menu.lua:23: attempt to call method 'getwidth' ( a nil value) VVVVVVV function button.click(x,y) for i,v in ipairs (button) do if x > v.x and x < v.x + v.text:getWidth(v.text) and y > v.y and y< v.y + v.text:getHeight() then if v.id =='Quit' then ...
- Tue Jul 30, 2013 12:07 am
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3715
Re: Menu buttons won't work ?
When I press begin :
menu.lua:23: attempt to index field 'medium' ( a nil value)
- Mon Jul 29, 2013 9:59 pm
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3715
Menu buttons won't work ?
I recently started using love2d and came up with a slight problem. My game starts with a menu that both have buttons (Begin & Quit). You can press the button but it leads to an error page? Please help , this is my first project using love2d :) I have uploaded my menu and main code and if needed ...