Search found 12 matches
- Sun Sep 01, 2013 10:42 pm
- Forum: Support and Development
- Topic: Handling jumping and falling
- Replies: 3
- Views: 1828
Re: Handling jumping and falling
Sorry, I've been to prompt to post that I forgot to read the rules. Anyway, I managed to get myself out of this problem, so, thread closed.
- Sat Aug 31, 2013 8:17 pm
- Forum: General
- Topic: How did you learn game programming ?
- Replies: 15
- Views: 7248
Re: How did you learn game programming ?
I've given a couple of people advice on how to continue. So, here's my advice: You're being WAYYYYYYY too hard on yourself. I did not follow a tutorial on A-Z. I kind of followed a tutorial that led me from A-C, C-E, E-F, F-J, and I'm still far from Z. I don't know what anyone has got to Z yet, ass...
- Sat Aug 31, 2013 7:36 pm
- Forum: General
- Topic: How did you learn game programming ?
- Replies: 15
- Views: 7248
Re: How did you learn game programming ?
Well a very complicated problem might take up to 1-2 hours, a simple one, well, maye 20 minutes. Here is a list of all my demos/projects, the newest at the top: search.php?keywords=&terms=all&author=*Davidobot&fid%5B%5D=5&sc=1&sf=firstpost&sr=topics&sk=t&sd=d&st=...
- Sat Aug 31, 2013 7:07 pm
- Forum: General
- Topic: How did you learn game programming ?
- Replies: 15
- Views: 7248
Re: How did you learn game programming ?
Well, I did follow some tutorials but most collisions and jumps come just from me laying out the problem step by step until I find a solution, then comes the optimising. Hell, when I try to do this, I always fail and think of myself as the dumbest programmer ever. How long does it take you to resol...
- Sat Aug 31, 2013 6:11 pm
- Forum: General
- Topic: How did you learn game programming ?
- Replies: 15
- Views: 7248
How did you learn game programming ?
After a myriad of attempts and fails on making 2D games, I recently asked myself a question : How do other people make such good games, while I'm barely able to make a character jump. When I glance at games like Limbo, Super Meat Boy and The Binding of Isaac, I just wonder how did the people behind ...
- Sat Aug 31, 2013 3:54 pm
- Forum: Support and Development
- Topic: Handling jumping and falling
- Replies: 3
- Views: 1828
Handling jumping and falling
Hola, I'm currently meeting a rather embracing problem with a "game". I can't handle properly jumping and falling. It seems like the character is shivering when he walks on the ground. Here's the code : --Global Variables TILE = 64 HEIGHT = TILE * 7 WIDTH = TILE * 10 GRAVITE = 0 function l...
- Thu Aug 15, 2013 10:27 pm
- Forum: Support and Development
- Topic: Wrapping love in a love archive
- Replies: 5
- Views: 2434
Re: Wrapping love in a love archive
Ok, thanks, muchachos !
- Wed Aug 14, 2013 11:03 pm
- Forum: Support and Development
- Topic: Wrapping love in a love archive
- Replies: 5
- Views: 2434
Re: Wrapping love in a love archive
Why is that discouraged ? And how do I do that ?
- Wed Aug 14, 2013 10:14 pm
- Forum: Support and Development
- Topic: Wrapping love in a love archive
- Replies: 5
- Views: 2434
Wrapping love in a love archive
Hola,
I'd like to distribute my game on Linux, but I encountered a problem : the user has to install love before he plays, so I'd like a way to avoid this, for instance by wrapping love framework into the love file.
Is there a way to do it ?
I'd like to distribute my game on Linux, but I encountered a problem : the user has to install love before he plays, so I'd like a way to avoid this, for instance by wrapping love framework into the love file.
Is there a way to do it ?
- Mon Aug 12, 2013 10:39 pm
- Forum: Support and Development
- Topic: Going forward and backward with a caracter
- Replies: 12
- Views: 6402
Re: Going forward and backward with a caracter
Tss... the scaling doesn't work (or am I dumb ?) function love.keypressed(key) if key == "left" then love.graphics.scale (-1, 1) end end function love.load() x = 0 y = 0 bond = love.graphics.newImage("bond.png") end function love.update(dt) if love.keyboard.isDown("right&quo...