Search found 12 matches

by Solitaire
Sun Sep 01, 2013 10:42 pm
Forum: Support and Development
Topic: Handling jumping and falling
Replies: 3
Views: 1828

Re: Handling jumping and falling

Sorry, I've been to prompt to post that I forgot to read the rules. Anyway, I managed to get myself out of this problem, so, thread closed.
by Solitaire
Sat Aug 31, 2013 8:17 pm
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 7248

Re: How did you learn game programming ?

I've given a couple of people advice on how to continue. So, here's my advice: You're being WAYYYYYYY too hard on yourself. I did not follow a tutorial on A-Z. I kind of followed a tutorial that led me from A-C, C-E, E-F, F-J, and I'm still far from Z. I don't know what anyone has got to Z yet, ass...
by Solitaire
Sat Aug 31, 2013 7:36 pm
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 7248

Re: How did you learn game programming ?

Well a very complicated problem might take up to 1-2 hours, a simple one, well, maye 20 minutes. Here is a list of all my demos/projects, the newest at the top: search.php?keywords=&terms=all&author=*Davidobot&fid%5B%5D=5&sc=1&sf=firstpost&sr=topics&sk=t&sd=d&st=...
by Solitaire
Sat Aug 31, 2013 7:07 pm
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 7248

Re: How did you learn game programming ?

Well, I did follow some tutorials but most collisions and jumps come just from me laying out the problem step by step until I find a solution, then comes the optimising. Hell, when I try to do this, I always fail and think of myself as the dumbest programmer ever. How long does it take you to resol...
by Solitaire
Sat Aug 31, 2013 6:11 pm
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 7248

How did you learn game programming ?

After a myriad of attempts and fails on making 2D games, I recently asked myself a question : How do other people make such good games, while I'm barely able to make a character jump. When I glance at games like Limbo, Super Meat Boy and The Binding of Isaac, I just wonder how did the people behind ...
by Solitaire
Sat Aug 31, 2013 3:54 pm
Forum: Support and Development
Topic: Handling jumping and falling
Replies: 3
Views: 1828

Handling jumping and falling

Hola, I'm currently meeting a rather embracing problem with a "game". I can't handle properly jumping and falling. It seems like the character is shivering when he walks on the ground. Here's the code : --Global Variables TILE = 64 HEIGHT = TILE * 7 WIDTH = TILE * 10 GRAVITE = 0 function l...
by Solitaire
Thu Aug 15, 2013 10:27 pm
Forum: Support and Development
Topic: Wrapping love in a love archive
Replies: 5
Views: 2434

Re: Wrapping love in a love archive

Ok, thanks, muchachos !
by Solitaire
Wed Aug 14, 2013 11:03 pm
Forum: Support and Development
Topic: Wrapping love in a love archive
Replies: 5
Views: 2434

Re: Wrapping love in a love archive

Why is that discouraged ? And how do I do that ?
by Solitaire
Wed Aug 14, 2013 10:14 pm
Forum: Support and Development
Topic: Wrapping love in a love archive
Replies: 5
Views: 2434

Wrapping love in a love archive

Hola,

I'd like to distribute my game on Linux, but I encountered a problem : the user has to install love before he plays, so I'd like a way to avoid this, for instance by wrapping love framework into the love file.

Is there a way to do it ?
by Solitaire
Mon Aug 12, 2013 10:39 pm
Forum: Support and Development
Topic: Going forward and backward with a caracter
Replies: 12
Views: 6402

Re: Going forward and backward with a caracter

Tss... the scaling doesn't work (or am I dumb ?) function love.keypressed(key) if key == "left" then love.graphics.scale (-1, 1) end end function love.load() x = 0 y = 0 bond = love.graphics.newImage("bond.png") end function love.update(dt) if love.keyboard.isDown("right&quo...