Search found 7 matches

by LemonLake
Tue Aug 13, 2013 7:01 pm
Forum: Support and Development
Topic: Console Attachment
Replies: 4
Views: 2406

Re: Console Attachment

When you spawn a process in Java (or C# for that matter), can't you just capture stdout and stderr? Yes, but I need a way to get the console to do that. I've found out how, but now I can't get a list of all handles from a process because google is thinking wrong. I'll just close this thread or some...
by LemonLake
Tue Aug 13, 2013 5:11 pm
Forum: Support and Development
Topic: Console Attachment
Replies: 4
Views: 2406

Re: Console Attachment

Ranguna259 wrote:Umm.. I guess you can just write everyting you print on the löve console to an external text file
Is that what you wanted ?
No, I need process attachment to the console
by LemonLake
Tue Aug 13, 2013 3:27 pm
Forum: Support and Development
Topic: Console Attachment
Replies: 4
Views: 2406

Console Attachment

After a bit of hacking with multiple third party applications, I've finally found Löve's attached console application. A friend and I are working on an IDE for Löve, he's started development and I'm continuing. It is written in C# currently, and we are planning on making a java version to support al...
by LemonLake
Tue Aug 13, 2013 11:26 am
Forum: Support and Development
Topic: Jumpy Blocks
Replies: 3
Views: 1569

Re: Jumpy Blocks

Unfortunately, setting the restitution was not the issue. I found out that the rectangles are denying the laws of physics and rotating without trigger as if they were wheels. Fixing the rotation solved it, however I want them to be rotatable. Any ideas?
by LemonLake
Tue Aug 13, 2013 8:38 am
Forum: Support and Development
Topic: Jumpy Blocks
Replies: 3
Views: 1569

Jumpy Blocks

I'm having this issue with physics. I have static tiles, and dynamic tiles that start frozen. Whenever I hit the dynamic tiles with the wrecking ball, they move as expected. However, when they're on the ground they start jumping and sliding about, and I can't figure out why. Can anyone help me? Movi...
by LemonLake
Tue Aug 13, 2013 7:23 am
Forum: Support and Development
Topic: RopeJoint Length
Replies: 0
Views: 1321

RopeJoint Length

I'm working on a game that has a wrecking ball, linked between the crane and ball with a single RopeJoint. The joint works perfectly, not an issue, however I would like to change the length of the RopeJoint during runtime. I've looked on the wiki, the forums and google and it appears there is no fun...
by LemonLake
Thu Jul 25, 2013 7:36 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1137782

Re: Avatars: OBEY!

Hey, how's this?