Search found 7 matches
- Tue Aug 13, 2013 7:01 pm
- Forum: Support and Development
- Topic: Console Attachment
- Replies: 4
- Views: 2442
Re: Console Attachment
When you spawn a process in Java (or C# for that matter), can't you just capture stdout and stderr? Yes, but I need a way to get the console to do that. I've found out how, but now I can't get a list of all handles from a process because google is thinking wrong. I'll just close this thread or some...
- Tue Aug 13, 2013 5:11 pm
- Forum: Support and Development
- Topic: Console Attachment
- Replies: 4
- Views: 2442
Re: Console Attachment
No, I need process attachment to the consoleRanguna259 wrote:Umm.. I guess you can just write everyting you print on the löve console to an external text file
Is that what you wanted ?
- Tue Aug 13, 2013 3:27 pm
- Forum: Support and Development
- Topic: Console Attachment
- Replies: 4
- Views: 2442
Console Attachment
After a bit of hacking with multiple third party applications, I've finally found Löve's attached console application. A friend and I are working on an IDE for Löve, he's started development and I'm continuing. It is written in C# currently, and we are planning on making a java version to support al...
- Tue Aug 13, 2013 11:26 am
- Forum: Support and Development
- Topic: Jumpy Blocks
- Replies: 3
- Views: 1605
Re: Jumpy Blocks
Unfortunately, setting the restitution was not the issue. I found out that the rectangles are denying the laws of physics and rotating without trigger as if they were wheels. Fixing the rotation solved it, however I want them to be rotatable. Any ideas?
- Tue Aug 13, 2013 8:38 am
- Forum: Support and Development
- Topic: Jumpy Blocks
- Replies: 3
- Views: 1605
Jumpy Blocks
I'm having this issue with physics. I have static tiles, and dynamic tiles that start frozen. Whenever I hit the dynamic tiles with the wrecking ball, they move as expected. However, when they're on the ground they start jumping and sliding about, and I can't figure out why. Can anyone help me? Movi...
- Tue Aug 13, 2013 7:23 am
- Forum: Support and Development
- Topic: RopeJoint Length
- Replies: 0
- Views: 1348
RopeJoint Length
I'm working on a game that has a wrecking ball, linked between the crane and ball with a single RopeJoint. The joint works perfectly, not an issue, however I would like to change the length of the RopeJoint during runtime. I've looked on the wiki, the forums and google and it appears there is no fun...
- Thu Jul 25, 2013 7:36 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1194582
Re: Avatars: OBEY!
Hey, how's this?