Search found 101 matches
- Fri Sep 23, 2011 5:35 pm
- Forum: Libraries and Tools
- Topic: I need a collaborator (or two) for a professional project
- Replies: 7
- Views: 10491
Re: I need a collaborator (or two) for a professional projec
@tsturzl - I might try to tap you for a secondary part - implementing a lobby / chat room to help people set up games. Each user has a scrolling chat window, and a field at the bottom for entering text. We create a table of text strings, which is kept on the server. Each time a player sends a string...
- Thu Sep 15, 2011 6:01 pm
- Forum: Libraries and Tools
- Topic: I need a collaborator (or two) for a professional project
- Replies: 7
- Views: 10491
Re: I need a collaborator (or two) for a professional projec
Interesting, I did make a virtual card table a while a go, have a look here http://www.locofilm.co.uk/blog/2010/cards/ I'm well aware! In fact, I tried to contact you about getting your help back when you first posted this, because your implementation overlaps with some things I wanted. Are you wil...
- Thu Sep 15, 2011 6:40 am
- Forum: Libraries and Tools
- Topic: I need a collaborator (or two) for a professional project
- Replies: 7
- Views: 10491
I need a collaborator (or two) for a professional project
Two years ago, I started a project to allow people to play card-games online. I was specifically targeting Shadowfist, a CCG I've loved for about 15 years. At the time the best solution for playing online Shadowfist had just died, and I thought providing a high-quality free alternative would be awes...
- Fri Oct 08, 2010 9:21 pm
- Forum: Support and Development
- Topic: Question about Lube.bin:pack
- Replies: 4
- Views: 4278
Re: Question about Lube.bin:pack
Since my last post I re-wrote lube.bin:pack to pack tables as well, but then I realized that since the elements in the sub-table are spaced with null characters just like the elements of the parent - unpack can't differentiate. Crap. Well, unless someone steps up to write a more intelligent recursiv...
- Fri Oct 08, 2010 8:44 pm
- Forum: Support and Development
- Topic: Question about Lube.bin:pack
- Replies: 4
- Views: 4278
Re: Question about Lube.bin:pack
I have a table in this form: example = { name = myName, pos = { x = 0, y = 0}, color = "red", } When I call lube.bin:pack(example) I get an error message which says : "Type table is not supported by lube.bin" If I remove the sub-table (the pos = {} line) and replace it with a var...
- Fri Oct 08, 2010 7:06 am
- Forum: Support and Development
- Topic: Question about Lube.bin:pack
- Replies: 4
- Views: 4278
Question about Lube.bin:pack
I've got this working on tables for which each element is a value - but it seems to choke on tables which have other tables as elements.
Is that the intent? Or is there some way I can make this work without adjusting my data structure?
Is that the intent? Or is there some way I can make this work without adjusting my data structure?
- Thu Apr 29, 2010 11:30 pm
- Forum: Support and Development
- Topic: Accepting user strings through the keyboard
- Replies: 9
- Views: 5815
Re: Accepting user strings through the keyboard
Indeed, the following code in keypressed(key, unicode) works fine. if(key == "backspace" or key == "delete") then if(string.len(tempString) > 0) then tempString = string.sub(tempString,1,string.len(tempString) - 1) end elseif((string.len(tempString) < 12) and (string.len(key) == ...
- Thu Apr 29, 2010 11:25 pm
- Forum: Support and Development
- Topic: Accepting user strings through the keyboard
- Replies: 9
- Views: 5815
Re: Accepting user strings through the keyboard
Hmmm... doesn't really work. For some characters (like tab) I get a box, while others (lshift, ctrl) simply seem to provide a null character, which love then gets confused about, and prints nothing after. I can still delete characters (as per the first part of the if) and get back to a good state, b...
- Thu Apr 29, 2010 9:43 pm
- Forum: Support and Development
- Topic: Accepting user strings through the keyboard
- Replies: 9
- Views: 5815
Accepting user strings through the keyboard
I want my players to name things and save them to a file. I've got saving and loading working, and naming works somewhat. I have the following: if(key == "backspace" or key == "delete") then if(string.len(tempString) > 0) then tempString = string.sub(tempString,1,string.len(tempS...
- Fri Feb 26, 2010 9:27 pm
- Forum: Support and Development
- Topic: printing rotated text?
- Replies: 2
- Views: 2801
Re: printing rotated text?
Nice! I have to do some tricky math to adjust for the new coordinate system, but it's totally worthwhile to get my card text printing consistently.
Thanks much for this!
Thanks much for this!