Search found 6 matches
- Tue Jul 30, 2013 9:34 pm
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5339
Re: Portals and Teleporting the Player
So I've set up a table for my Portal "class" called usrData. However, when I write: function beginCallback(fixture1, fixture2, contact) if fixture1:getUserData().obj == "portal" then --stuff end if fixture2:getUserData().obj == "portal" then --other stuff end end functi...
- Tue Jul 30, 2013 3:08 am
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5339
Re: Portals and Teleporting the Player
Alright, I have the portal class setup so that its fixture is a sensor. In the callback functions, how do I know which portal it's coming from? At the moment, I have a table of portals, and I don't know how to tell which one was collided with, nor what collided with it. How do I get those? Thanks, S...
- Tue Jul 30, 2013 2:44 am
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5339
Re: Portals and Teleporting the Player
Hey seanmd, thanks for the reply.
That sounds like it should work. I'll continue posting my progress on getting these portals to work here. Hopefully soon I'll have a quick demo set up so people can check it out.
Thanks again,
Selenaut
That sounds like it should work. I'll continue posting my progress on getting these portals to work here. Hopefully soon I'll have a quick demo set up so people can check it out.
Thanks again,
Selenaut
- Tue Jul 30, 2013 2:06 am
- Forum: Support and Development
- Topic: Going forward and backward with a caracter
- Replies: 12
- Views: 6415
Re: Going forward and backward with a caracter
I don't think rotation would help, as that would make the sprite appear upside-down. Solitaire wants the image to be flipped horizontally.
- Tue Jul 30, 2013 1:59 am
- Forum: Support and Development
- Topic: [Help needed] Math.atan2()
- Replies: 6
- Views: 6119
Re: [Help needed] Math.atan2()
I'd bet the Y-movement is inverted, right? The problem is that radians are measured clockwise in LOVE2D (because the origin is in the top left, thus the y-axis is pointing down), so you have to make the angle negative in order to counteract this. Also, seanmd was correct: the second argument should ...
- Tue Jul 30, 2013 1:40 am
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5339
Portals and Teleporting the Player
Hello, all. This is my first post here, and it's mostly due to the fact that I haven't needed to post a question before. I am working on a game that I have mostly figured out in theory; however, I have run into a problem in implementing these portals. Basically, I want them to work like the ones fro...