Search found 3 matches
- Mon Jan 06, 2014 3:46 am
- Forum: Support and Development
- Topic: Unexpected Pink Piggy
- Replies: 2
- Views: 1676
Unexpected Pink Piggy
I've been working on a networked 2d fighter for a while now, managed to get the networking down, and was working on rebuilding the game logic when I updated to LOVE 0.9.0. When I realized that this would mean I would have to rewrite a good chunk of my code, I switched back to running 0.8.0 and resol...
- Tue Jul 23, 2013 4:42 pm
- Forum: Support and Development
- Topic: [SOLVED] UTF-8 Troubles
- Replies: 6
- Views: 7088
Re: UTF-8 Troubles
Thank you all for the help! I've eliminated the offending characters, I'm not even sure how they got in there. Don't call love.graphics.newFont every frame. This creates a lot of font objects that will take up a lot of memory and you only need one. Load them in love.load or once when the game state ...
- Tue Jul 23, 2013 2:06 pm
- Forum: Support and Development
- Topic: [SOLVED] UTF-8 Troubles
- Replies: 6
- Views: 7088
[SOLVED] UTF-8 Troubles
I've hit a snag making my first game, a tiled roguelike. I started out coding in SublimeText2 and have since switched to TextWrangler - unfortunately I don't have access to Notepad++ because I'm usually coding on my Macbook. When I try to run my game, this is the error I get: Error graphics.lua.1273...