Search found 8 matches
- Sat Jul 10, 2010 8:27 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
Ah ok, I have to click "Event" to change function stuff... Does it get closed automatically, i.e. is a end automatically put at the end of the white text box? What happens if I put end on top and define a love.draw()? I want more control! Why not just add functions stubs in the editor win...
- Sat Jul 10, 2010 3:22 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
http://start.mit.edu/ : Behold, a web application that is a natural language parser. It's written in Scheme (LISP sub-dialect). It's weird to use a game engine to make an IDE. It's weird to use a game engine to make an IDE for a different game engine . GameMaker only works on Windows (and WINE, Win...
- Sat Jul 10, 2010 12:36 am
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
- Fri Jul 09, 2010 10:23 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
Can we get back on topic?
- Fri Jul 09, 2010 7:28 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
Why should it matter how I use a language though?
Have you tried my ide though?
Have you tried my ide though?
- Fri Jul 09, 2010 6:56 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
And why is it odd to make an IDE in Game Maker?Robin wrote:Hell, it's kind of odd to make an IDE in Game Maker.nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
gml really isn't that different from lua.
- Fri Jul 09, 2010 5:19 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Re: Löve IDE *BETA* [not written in löve, but for it!]
What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux. By compile, I mean. It creates a zip file, puts the main.lua inside it and renames the said zip file a a .love file. N...
- Fri Jul 09, 2010 4:01 pm
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19713
Löve IDE *BETA* [not written in löve, but for it!]
I saw a post about someone asking how to compile Löve games. I then got an idea to make a program in which you can write Löve games in, and compile them. As of now, you can only set the Load, Update, and draw event (as well as setting what to do at the very start of the script) This was written in g...