Search found 8 matches

by orange451
Sat Jul 10, 2010 8:27 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Re: Löve IDE *BETA* [not written in löve, but for it!]

Ah ok, I have to click "Event" to change function stuff... Does it get closed automatically, i.e. is a end automatically put at the end of the white text box? What happens if I put end on top and define a love.draw()? I want more control! Why not just add functions stubs in the editor win...
by orange451
Sat Jul 10, 2010 3:22 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Re: Löve IDE *BETA* [not written in löve, but for it!]

http://start.mit.edu/ : Behold, a web application that is a natural language parser. It's written in Scheme (LISP sub-dialect). It's weird to use a game engine to make an IDE. It's weird to use a game engine to make an IDE for a different game engine . GameMaker only works on Windows (and WINE, Win...
by orange451
Fri Jul 09, 2010 7:28 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Re: Löve IDE *BETA* [not written in löve, but for it!]

Why should it matter how I use a language though?


Have you tried my ide though?
by orange451
Fri Jul 09, 2010 6:56 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Re: Löve IDE *BETA* [not written in löve, but for it!]

Robin wrote:
nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though. :P
Hell, it's kind of odd to make an IDE in Game Maker.
And why is it odd to make an IDE in Game Maker?
gml really isn't that different from lua.
by orange451
Fri Jul 09, 2010 5:19 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Re: Löve IDE *BETA* [not written in löve, but for it!]

What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux. By compile, I mean. It creates a zip file, puts the main.lua inside it and renames the said zip file a a .love file. N...
by orange451
Fri Jul 09, 2010 4:01 pm
Forum: Libraries and Tools
Topic: Löve IDE *BETA* [not written in löve, but for it!]
Replies: 27
Views: 19713

Löve IDE *BETA* [not written in löve, but for it!]

I saw a post about someone asking how to compile Löve games. I then got an idea to make a program in which you can write Löve games in, and compile them. As of now, you can only set the Load, Update, and draw event (as well as setting what to do at the very start of the script) This was written in g...