Search found 4 matches

by hatethinkingofnames
Mon Jul 22, 2013 9:42 pm
Forum: General
Topic: love.draw and adding images constantly
Replies: 10
Views: 7634

Re: love.draw and adding images constantly

I've actually seen that one. Unfortunately Love did get pretty sad benchmarks compared to the rest, although if you look way at the bottom of the comments someone edited the source code and made Love do 85k sprites compared to the 5-6k the thing had. Also using LuaJit someone went 9k but can't use t...
by hatethinkingofnames
Mon Jul 22, 2013 2:32 pm
Forum: General
Topic: love.draw and adding images constantly
Replies: 10
Views: 7634

Re: love.draw and adding images constantly

Wanted to stop by and thank everyone for sharing their knowledge, it's really appreciated. I'm currently doing some benchmarks on multiple frameworks. If i'm not to lazy to put the results in a graph and make it all pretty I'll post the info. Thanks once again for your help
by hatethinkingofnames
Sat Jul 20, 2013 7:13 pm
Forum: General
Topic: love.draw and adding images constantly
Replies: 10
Views: 7634

love.draw and adding images constantly

Hello friends, I'm a little confused. Or I might be retarded, so bear with me. I come from Corona so my Lua way of thinking is a little different. In corona you dont have to draw your image to the screen, which makes me wonder. Do all languages have to 'draw' the images to the screen after you've ad...
by hatethinkingofnames
Sat Jul 20, 2013 5:40 am
Forum: General
Topic: Any commercial games made with Love?
Replies: 16
Views: 14241

Re: Any commercial games made with Love?

One of my main questions was if I could get my game up on steam if made with LOVE, looking at SNAYKE and seeing Steam Greenlight was the highlight of my day. I love you guys.