Search found 4 matches
- Mon Jul 22, 2013 9:42 pm
- Forum: General
- Topic: love.draw and adding images constantly
- Replies: 10
- Views: 7634
Re: love.draw and adding images constantly
I've actually seen that one. Unfortunately Love did get pretty sad benchmarks compared to the rest, although if you look way at the bottom of the comments someone edited the source code and made Love do 85k sprites compared to the 5-6k the thing had. Also using LuaJit someone went 9k but can't use t...
- Mon Jul 22, 2013 2:32 pm
- Forum: General
- Topic: love.draw and adding images constantly
- Replies: 10
- Views: 7634
Re: love.draw and adding images constantly
Wanted to stop by and thank everyone for sharing their knowledge, it's really appreciated. I'm currently doing some benchmarks on multiple frameworks. If i'm not to lazy to put the results in a graph and make it all pretty I'll post the info. Thanks once again for your help
- Sat Jul 20, 2013 7:13 pm
- Forum: General
- Topic: love.draw and adding images constantly
- Replies: 10
- Views: 7634
love.draw and adding images constantly
Hello friends, I'm a little confused. Or I might be retarded, so bear with me. I come from Corona so my Lua way of thinking is a little different. In corona you dont have to draw your image to the screen, which makes me wonder. Do all languages have to 'draw' the images to the screen after you've ad...
- Sat Jul 20, 2013 5:40 am
- Forum: General
- Topic: Any commercial games made with Love?
- Replies: 16
- Views: 14241
Re: Any commercial games made with Love?
One of my main questions was if I could get my game up on steam if made with LOVE, looking at SNAYKE and seeing Steam Greenlight was the highlight of my day. I love you guys.