Search found 99 matches
- Sat Dec 16, 2017 9:32 pm
- Forum: Games and Creations
- Topic: 16-bit Style RPG (untitled)
- Replies: 19
- Views: 13104
Re: 16-bit Style RPG (untitled)
The broken link has been corrected.
- Thu Sep 08, 2016 4:56 pm
- Forum: Support and Development
- Topic: [SOLVED]How to handle tile generation
- Replies: 7
- Views: 6410
- Sun Sep 04, 2016 11:21 am
- Forum: Support and Development
- Topic: how to scale up a whole window
- Replies: 2
- Views: 5546
Re: how to scale up a whole window
Markgo's Screen Scaler Helper is a ready-made solution for that. It handles the scaling and coordinates automatically based on your monitor settings and keeps a correct aspect ratio so that the graphics don't look distorted or uneven. Some of the graphics generated with love.graphics won't be scaled...
- Sat Sep 03, 2016 9:26 pm
- Forum: Support and Development
- Topic: Support for newer versions of LÖVE
- Replies: 6
- Views: 5622
Re: Support for newer versions of LÖVE
Executable is best.
- Sat Sep 03, 2016 9:23 pm
- Forum: Games and Creations
- Topic: Babel - a cross between Tetris and Scrabble
- Replies: 9
- Views: 9157
Re: Babel - a cross between Tetris and Scrabble
Interesting but hard! My best score is 113
For some reason two-letter words don't work though.

For some reason two-letter words don't work though.
- Fri Sep 02, 2016 10:57 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 868700
Re: Simple Tiled Implementation - STI v0.16.0.3
Awesome thanks for the quick reply 

- Thu Sep 01, 2016 7:05 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 81
- Views: 169896
Re: push - game resolution and shaders made simple
Hey everyone! Nope, this is still not dead. I'm using this library in all of my games, and I'm adding new features as I work with it. Recently I've been working on a game that wouldn't run well on mobile devices, and after figuring out it was because of canvases, I decided to add an option to disab...
- Thu Sep 01, 2016 6:58 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 868700
Re: Simple Tiled Implementation - STI v0.16.0.3
Hey Karai, I've been slowly getting back into coding and I'm kinda embarrassed because I can't get this module to work anymore :? More specifically, I don't know what to put in the functions to refer to a layer! For example, just taking the example demo on GitHub and replacing this one line: map:dra...
- Wed Feb 12, 2014 1:17 pm
- Forum: General
- Topic: Gender survey thingy
- Replies: 75
- Views: 31001
Re: Gender survey thingy
You know it's hostile and aggressive when multiple people, me included, find it hostile and aggressive.
[cue Azhukar post where he denies this behaviour in yet another passive-aggressive way]
[cue Azhukar post where he denies this behaviour in yet another passive-aggressive way]
- Mon Feb 10, 2014 2:19 pm
- Forum: Support and Development
- Topic: Mouse sensitivity [SOLVED]
- Replies: 10
- Views: 7382
Re: Mouse sensitivity
You can maybe slow it by limiting FPS (only for your mouse movement function, not all of the game obviously).
http://love2d.org/forums/viewtopic.php?p=57977#p57977
http://love2d.org/forums/viewtopic.php?p=57977#p57977