Search found 21 matches

by rmn_rmn
Mon Aug 30, 2010 4:44 pm
Forum: Support and Development
Topic: LOVE memory using
Replies: 7
Views: 5043

Re: LOVE memory using

Hmm, I noticed the difference before the game mode, just running it and staying in the main menu. So the slow ai doesn't seem to be the reason.
by rmn_rmn
Mon Aug 30, 2010 4:39 pm
Forum: Support and Development
Topic: Win seven compatibility
Replies: 8
Views: 3157

Re: Win seven compatibility

Yeah, installing new drivers worked well. Thank you guys.
by rmn_rmn
Mon Aug 30, 2010 1:51 pm
Forum: Support and Development
Topic: Win seven compatibility
Replies: 8
Views: 3157

Re: Win seven compatibility

Just tested power of two image, the same white screen. Don't know what to do, seven sucks...
by rmn_rmn
Mon Aug 30, 2010 1:43 pm
Forum: Support and Development
Topic: Win seven compatibility
Replies: 8
Views: 3157

Re: Win seven compatibility

I used XP64 and all worked well...But your idea seems to be right. Is there any way to avoid this restriction?
by rmn_rmn
Mon Aug 30, 2010 1:36 pm
Forum: Support and Development
Topic: Win seven compatibility
Replies: 8
Views: 3157

Win seven compatibility

Hi everyone!
Just switched to win seven, and face strange bug - white screen in my game. I.e., I start the game and see only the white screen. However, when I run demos, they go well. Any ideas?
by rmn_rmn
Fri Aug 27, 2010 8:03 am
Forum: Support and Development
Topic: LOVE memory using
Replies: 7
Views: 5043

Re: LOVE memory using

Thanks, Robin. I should have uploaded it before. It is 70 percent ready at the moment, but should be enough to determine the source of the problem, I guess.
(In particular, online mode and sometimes artificial int. don't work properly.)
by rmn_rmn
Fri Aug 27, 2010 5:07 am
Forum: Support and Development
Topic: LOVE memory using
Replies: 7
Views: 5043

LOVE memory using

Hi everybody!
I face a strange behavior of my game: sometimes it uses 160 mb, sometimes only 5 mb memory. What is the reason of such a difference? How can I force it to use 5 mb always? The game is small and 5 mb is it's reasonable usage.
by rmn_rmn
Wed Aug 04, 2010 3:43 am
Forum: Support and Development
Topic: Legal screen sizes?
Replies: 10
Views: 5906

Re: Legal screen sizes?

Thank you guys for the help. :) Testing my game yesterday, I realised that people won't need to change the resolution provided it is the best initially. If I start game with 1440*900 I don't want to switch it to 1280*800 or other since my monitor has 1440*900 (I write a board logical game, so no per...
by rmn_rmn
Tue Aug 03, 2010 8:01 am
Forum: Support and Development
Topic: Legal screen sizes?
Replies: 10
Views: 5906

Re: Legal screen sizes?

love.graphics.getModes and love.graphics.checkMode might help. Thanks Robin, it is very useful. I also think love.graphics.translate() may help with coordinates, but scaling...I found that switching to fullscreen from 1024*768 maps graphics well (in sense of proportions), but switching from 1440*90...
by rmn_rmn
Tue Aug 03, 2010 6:54 am
Forum: Support and Development
Topic: Legal screen sizes?
Replies: 10
Views: 5906

Re: Legal screen sizes?

I think there are several ways to go about it (i haven't tried them all), but you've got to think in proportions. The simplest method would be to check if that the mode you want is actually the same aspect ratio as your windowed game. (this is very simple, just divide the width for the height, and ...