Search found 9 matches
- Tue Aug 27, 2013 6:56 am
- Forum: Support and Development
- Topic: General Guidance for RogueLike Display
- Replies: 4
- Views: 2620
Re: General Guidance for RogueLike Display
Really? I wouldn't have even thought to try that... Well that actually answers my question 100% I'm still kind of mind blown that setColor affects drawing of images though... I'm assuming black draws the image normal, white whites it out, grey fades it, etc. I'll go experiment. Thanks.
- Tue Aug 27, 2013 6:39 am
- Forum: Support and Development
- Topic: General Guidance for RogueLike Display
- Replies: 4
- Views: 2620
General Guidance for RogueLike Display
I'm kind of in limbo trying to figure out how to implement the graphical (or lack thereof) side of a roguelike. I want to be able to use tilesets by swapping out my png, so no plain text. My general requirements are being able to change the color shown on the background and the overlaying symbol on ...
- Wed Aug 21, 2013 5:29 am
- Forum: Support and Development
- Topic: Tables with object identifiers as the index :(
- Replies: 5
- Views: 3782
Re: Tables with object identifiers as the index :(
Yes, when getBody is called love re-introduces the body into lua, however it can't re-use the old lua-side wrapper for that (called Proxy, internally), so it creates a new one. This means that it and the original body are not equal, from lua's perspective. EDIT: Also, next time, could you please us...
- Wed Aug 21, 2013 3:33 am
- Forum: General
- Topic: Roguelike Development with Love2d?
- Replies: 9
- Views: 7192
Re: Roguelike Development with Love2d?
I don't see why it would be unsuited. What problems do you encounter? I'm not running into problems necessarily, I actually love the way tables work in Lua which is why I don't want to give it up. It just seems at odds with the layout of a roguelike. even the concept of love.update doesn't make sen...
- Wed Aug 21, 2013 3:29 am
- Forum: Support and Development
- Topic: Simple Question: Offset Camera (canvas?)
- Replies: 3
- Views: 2331
Re: Simple Question: Offset Camera (canvas?)
Well, now I feel dumb. I was using the HUMP camera, I just added love.graphics.translate before drawing with the camera and presto. Thanks.
- Wed Aug 21, 2013 3:10 am
- Forum: General
- Topic: Roguelike Development with Love2d?
- Replies: 9
- Views: 7192
Roguelike Development with Love2d?
I've been obsessing over a roguelike that's slowly coming together in my mind lately. I've been using love2d for a while but it seems particularly unsuited for roguelike development. Is this the case or am I just not doing it right? Also, is a roguelike with multiple zlevels (similar to dwarf fortre...
- Wed Aug 21, 2013 2:58 am
- Forum: Support and Development
- Topic: Simple Question: Offset Camera (canvas?)
- Replies: 3
- Views: 2331
Simple Question: Offset Camera (canvas?)
I'm trying to create a game where the playing field takes up a square in the right of the screen. I want to use a camera to zoom in and out, but the playing field isn't centered in the screen. Do I have to use canvases for this? I'm trying to avoid that, but if it's the simplest most efficient way t...
- Sat Jul 20, 2013 3:50 am
- Forum: Support and Development
- Topic: Tables with object identifiers as the index :(
- Replies: 5
- Views: 3782
Re: Tables with object identifiers as the index :(
Sorry that was a last ditch "I don't know wtf I'm doing change" it doesn't work the correct way with [] either.
- Sat Jul 20, 2013 1:03 am
- Forum: Support and Development
- Topic: Tables with object identifiers as the index :(
- Replies: 5
- Views: 3782
Tables with object identifiers as the index :(
I'm using love2d and want to add an object to a table with the body as the index then call on that entry in the table from a collision event. From what I have now, I can do that just fine in love.load but if I try to call it again from the collision callback it fails saying the body is a nil value :...