Thanks raid, I made it work by making the client ping every 3 seconds and the server ping every 9 secondsraidho36 wrote:Failure to respond to servers' ping causes disconnection, according to the LUBE manual.
Search found 2 matches
- Sun Jul 14, 2013 3:05 pm
- Forum: Support and Development
- Topic: [SOLVED] LUBE server disconnect callback by unknown reason
- Replies: 2
- Views: 1728
Re: LUBE serverside runs disconnect callback by unknown reas
- Sun Jul 14, 2013 4:02 am
- Forum: Support and Development
- Topic: [SOLVED] LUBE server disconnect callback by unknown reason
- Replies: 2
- Views: 1728
[SOLVED] LUBE server disconnect callback by unknown reason
Hi, first time posting on the forum ;) I am learning how to use LUBE and I have created a clientside and serverside so far which connects to eachother and exchanges information. But the problem is that after not doing anything in the clientside part for 10 sec or so, the server runs the disconnect c...