Search found 12 matches
- Sun Sep 29, 2013 11:43 pm
- Forum: Support and Development
- Topic: [Solved]LOVE Fusing and Customization
- Replies: 5
- Views: 2796
Re: LOVE Fusing and Customization
Thanks guys, that link is great. Thanks for all your help!
- Sun Sep 29, 2013 5:13 pm
- Forum: Support and Development
- Topic: [Solved]LOVE Fusing and Customization
- Replies: 5
- Views: 2796
Re: LOVE Fusing and Customization
I'm sorry, but what is a "reshacker?" And could you link to one, if able?
- Sun Sep 29, 2013 2:44 am
- Forum: Support and Development
- Topic: [Solved]LOVE Fusing and Customization
- Replies: 5
- Views: 2796
[Solved]LOVE Fusing and Customization
I was wondering if there is a way to customize the fused LOVE game (i.e. custom icon, change properties, ect.) I couldn't find anything about this on the wiki, and i just downloaded Metanet Hunter (http://nightkawata.itch.io/metanet-hunter) and saw that the .exe had a custom icon and changed propert...
- Fri Sep 27, 2013 9:37 pm
- Forum: Support and Development
- Topic: [Worked Around]love.filesystem.exists problems
- Replies: 11
- Views: 5420
Re: love.filesystem.exists problems
I was to make my version a fused version, then check if the computer that is running the app is able to also run .love files. Makes more sense now, no?
- Fri Sep 27, 2013 12:28 am
- Forum: Support and Development
- Topic: [Worked Around]love.filesystem.exists problems
- Replies: 11
- Views: 5420
Re: love.filesystem.exists problems
i found a way of running a batch file (very easy language!) that does a "if exist" command from a Lua file. Thank Jesus for the "os.execute" command!
- Fri Sep 27, 2013 12:02 am
- Forum: Support and Development
- Topic: [Worked Around]love.filesystem.exists problems
- Replies: 11
- Views: 5420
Re: love.filesystem.exists problems
Thanks slime, that was where i got the idea (other than Steam itself). Thanks for the help guys, i'll try to find a work-around. And know i know the limits of LOVE functions.
- Thu Sep 26, 2013 11:48 pm
- Forum: Support and Development
- Topic: [Worked Around]love.filesystem.exists problems
- Replies: 11
- Views: 5420
Re: love.filesystem.exists problems
I was going to use the LOVE api to try to create a "steam-like" program, and i was going to check to see if that computer could run .love files, but thanks guys.
- Thu Sep 26, 2013 8:47 pm
- Forum: Support and Development
- Topic: [Worked Around]love.filesystem.exists problems
- Replies: 11
- Views: 5420
[Worked Around]love.filesystem.exists problems
I just need help for a simple code file that will check in the "C:\Program Files (x86)\LOVE" directory to check if "love.exe" exists, because i can't seem to get it to work. I know this is a really stupid question, but any and all help is needed. Thanks~
- Thu Sep 05, 2013 1:25 am
- Forum: Support and Development
- Topic: [Solved]Help With Simple AI code
- Replies: 5
- Views: 2547
Re: Help With Simple AI code
Both of you helped out, and i wasn't very clear my intent. Thank you both! I like the option of the randomized movement, but the whole timed movement was what i was trying to go for (and failed.) This was for a game i'm going to make, but needed help. (One man coding isn't fun.) Anyway, thanks guys!...
- Wed Sep 04, 2013 12:33 am
- Forum: Support and Development
- Topic: [Solved]Help With Simple AI code
- Replies: 5
- Views: 2547
[Solved]Help With Simple AI code
I need help to get the Hamster in the .love file to freely move from right to left and back. I have been trying for a few days now and thought the forums could help me out. I don't need anything fancy, but if its needed, please do explain. (All of us have a different coding style.) Thanks guys!! ~Yo...