Search found 266 matches

by arquivista
Fri Nov 19, 2010 12:27 pm
Forum: Libraries and Tools
Topic: Message in a Bottle - A message management library for LOVE
Replies: 7
Views: 7672

Re: Message in a Bottle - A message management library for L

"Too Slow! I lost interest" Is your bottle insinuating something to us TechnoCat? ;D
Good job, I remember see this in ninwa project. Jap RPG type games will love this.
btw that input indicator remembers me dreamcast times.
by arquivista
Fri Nov 19, 2010 11:21 am
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 28455

Re: Grid Engine

It's nice that things got speed up. However, yeah, still impraticable so you can't yet use realtime lightning, you still need to rework this. :/ Don't know the way your game/engine will turn out but I still have some doubts the way you declare and keep basic map. For objects and other stuff it's ok ...
by arquivista
Fri Nov 19, 2010 10:37 am
Forum: Games and Creations
Topic: Zombie Game
Replies: 36
Views: 11472

Re: Zombie Game

thanxs, updates were great, good to see health drops and muzzle's fire now in white is so much better now. but I think now gameplay got screwed. The player dies too fast, only needs almost touch one time mob to die. So have 35 health that drain very fast when health drops only gives 0.5 health, well...
by arquivista
Thu Nov 18, 2010 6:00 pm
Forum: Support and Development
Topic: Vine AI graphics.
Replies: 5
Views: 1887

Re: Vine AI graphics.

Mud wrote:Holy crap! It's the grapist! :o
"I gonna tie u tho the radiator and grape you!" "I gonna grape u in the mouth" "She's tottally begging to be graped" LOL... thx Mud! Funniest thing of the day!
by arquivista
Thu Nov 18, 2010 2:20 pm
Forum: General
Topic: String2Tiles
Replies: 20
Views: 4144

Re: String2Tiles

Oh. Well, I'm not sure about that. You see, normally when you load maps you want to load more stuff than just the tiles. For example, enemy locations. Triggers. That kind of thing (explained better on this forum post ). You would need a tiles.txt file for the tiles themselves, and a map.lua file po...
by arquivista
Thu Nov 18, 2010 1:06 pm
Forum: General
Topic: String2Tiles
Replies: 20
Views: 4144

Re: String2Tiles

But... it is already plain text! Not sure of what you mean. Regarding the wiki, my plan is creating a better tile tutorial. The 3 ones that are there are too confusing. But I'll wait until 0.7 goes out. You probably right. Just was thinking in instead of load a .lua file with local str = [[ 1***2 *...
by arquivista
Thu Nov 18, 2010 12:51 pm
Forum: General
Topic: String2Tiles
Replies: 20
Views: 4144

Re: String2Tiles

Oh, only now noticed this interesting post. That's was very good function idea that could help some people, Thx kikito and vrld
For the value of it you should add this to Snippets Wiki.

btw, just an suggestion, why you don't wrap it with a loading/save function to plain txt?
by arquivista
Thu Nov 18, 2010 10:28 am
Forum: Support and Development
Topic: Vine AI graphics.
Replies: 5
Views: 1887

Re: Vine AI graphics.

I'm having a go at AI and i'm trying to do a procedural vines with branches. However, I'm unsure how I would draw this vine. Should I: b. b. Use photos of lovely vines with branches! ;D http://assets.kaboose.com/media/00/00/00/d7/ed4881bff7b0bf72969572043831b4e8acfc3673/476x357/grape-guy_476x357.jp...
by arquivista
Thu Nov 18, 2010 10:13 am
Forum: Games and Creations
Topic: Zombie Game
Replies: 36
Views: 11472

Re: Zombie Game

Mud wrote:
arquivista wrote:Well seems nice but you did the things in the version without 2nd type of mob.
Switched it to the new version (original post updated).
Thanks, it feels better the trail of bullets fly also to that ugly things! (however still too easy too kill) :D
by arquivista
Thu Nov 18, 2010 10:02 am
Forum: Libraries and Tools
Topic: Jasoco's 3D Engine Thread: Go to Page 6 Please!
Replies: 63
Views: 28357

Re: Jasoco's 3D Engine Thread: Go to Page 6 Please!

Man that is even slower than Grid engine! Ah naw just messing with you Jasoco. Things seem fine. Remember we are on Mac, as I watched in benchmark thread things must be even faster in Windows/Linux machines. But you will need this to be faster right for action purposes? I guess if as you said stop d...