Search found 36 matches
- Mon Sep 18, 2023 7:48 am
- Forum: Libraries and Tools
- Topic: Typescript JSX based UI
- Replies: 3
- Views: 10865
Re: Typescript JSX based UI
Can you please provide an example of generated Lua code? Is this compatible with LÖVE graphics? Hello! Well personally I wouldn't really think of using the generate Lua code as it is, maybe its better to generate wrappers in typescript so its easier to handle the code on Lua level, but here is an e...
- Sun Sep 17, 2023 11:13 am
- Forum: Libraries and Tools
- Topic: Typescript JSX based UI
- Replies: 3
- Views: 10865
Typescript JSX based UI
Hi, After discovering typescript-to-lua, and the fact that it supports JSX, alongside typescript love type definition, I starting working on a UI framework inspired by React. You can find the source code here https://github.com/praisethemoon/armastus It is still very impractical to use just yet, and...
- Sun Dec 20, 2015 12:52 am
- Forum: General
- Topic: [Not made with love] Kuizu
- Replies: 0
- Views: 2395
[Not made with love] Kuizu
Hello everyone, I had an android class in which i was assigned to make an android app as the end of the module, and I build a quiz game called kuizu ( means quiz in japanese). http://sora.eliteheberg.fr/uploads/kuizu_logo.png - Kuizu Server https://github.com/SoraSoftworks/KuizuServer which is a jav...
- Sun Nov 08, 2015 12:46 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 81
- Views: 169622
Re: push: a resolution-handling library
awesome projet, really nice to see a lot of people making awesome libs for löve
keep up, i'll use it one day and i will tell you 


- Thu Jan 29, 2015 10:26 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131563
Re: Löve "Light vs. Shadow" Engine v2
So i can rotate normal maps? 

- Wed Dec 24, 2014 10:35 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131563
Re: Löve "Light vs. Shadow" Engine v2
Uhh, sorry I got no where else to ask, how can I rotate the normal map ?
- Sat Dec 20, 2014 10:06 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131563
Re: Löve "Light vs. Shadow" Engine v2
The main problem is that there is no background to your world. The problem is that the shadows need to be drawn to something so there needs to be a background of some sort. That is why in most of the examples it draws a rectangle to the background. if you simply draw a background rectangle it will ...
- Fri Dec 19, 2014 2:07 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131563
Re: Löve "Light vs. Shadow" Engine v2
Uhh, something wierd just happened, when I remove all light sources, when I move a sprite, it keeps redrawing and leave traces (just like when windows xp windows stops responding, and you move it with your mouse). It only happens when I remove all lightsources. (It kinda happens with lightsources on...
- Fri Dec 19, 2014 2:02 pm
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 49671
Re: Microphone Support for LÖVE!
Amazing! Can't wait to see what I can make with this 

- Sun Dec 14, 2014 4:32 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131563
Re: Löve "Light vs. Shadow" Engine v2
Thank you for your reply, no I have not tested it yet, but I was just curious so I can take it in consideration later on, as I saw on the github wiki page that the maximum number of polygons is 9. Here is a quick screenshot of your lightning engine running under my engine: http://www.zupimages.net/u...