Search found 13 matches

by Innocuous
Mon Jul 29, 2013 10:12 am
Forum: Libraries and Tools
Topic: xboxlove - Xbox360 Controller module
Replies: 44
Views: 25831

Re: xboxlove - Xbox360 Controller module

Just to make sure, your controller does work correctly with other games?
by Innocuous
Mon Jul 29, 2013 8:47 am
Forum: Libraries and Tools
Topic: xboxlove - Xbox360 Controller module
Replies: 44
Views: 25831

Re: xboxlove - Xbox360 Controller module

Thank you, a very useful module!
by Innocuous
Wed Jul 24, 2013 3:46 pm
Forum: Games and Creations
Topic: Collector - Educational Project [WIP]
Replies: 9
Views: 6484

Re: Collector - Educational Project [WIP]

Looking good, and movement is very nice and smooth. Are you planning to introduce obstacles in the game?
by Innocuous
Wed Jul 24, 2013 3:45 pm
Forum: Games and Creations
Topic: Bow Quest Adventure Hero
Replies: 11
Views: 6498

Re: Bow Quest Adventure Hero

I like the art style a lot and I'm sure I can learn a lot from the code. Thanks for the release!
by Innocuous
Wed Jul 24, 2013 1:03 pm
Forum: Games and Creations
Topic: Lazor'ai
Replies: 2
Views: 1964

Re: Lazor'ai

Thanks sir,

Most of the time went into setting up the framework the rest was just filling in the gaps. Which was a fun process.
In the next game I will try to make something a bit more complex.

Not impressed by the Highscore though, you can do better ;D !
by Innocuous
Wed Jul 24, 2013 12:10 pm
Forum: Games and Creations
Topic: Lazor'ai
Replies: 2
Views: 1964

Lazor'ai

Hey Guys! About a week ago I started my first project with Love2d. It is amazing how fast you can create a game with this engine! I present to you Lazor'ai! http://i41.tinypic.com/29pxouu.png Controls: W,A,S,D = Movement LMB = Lazer ESC = Quit Please give me some feedback and post your highscores! T...
by Innocuous
Sat Jul 20, 2013 9:11 am
Forum: Support and Development
Topic: Fixing An Incorrectly Coded Drawing Function
Replies: 18
Views: 12477

Re: Fixing An Incorrectly Coded Drawing Function

Davidobot wrote:I looked at the OP, so I don't know if anything changed but:

Code: Select all

function love.draw()
     love.graphics.draw(background, 0, 0)
     love.graphics.draw(Llama, x, y)
end
I think that should fix it?
Well, his Load callback was in another function so the extra 'end' was not the problem.
by Innocuous
Fri Jul 19, 2013 9:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1799
Views: 1644372

Re: What's everyone working on? (tigsource inspired)

Sounds like a nice challenging project numbra! Day two for me on my action laser eye shooting game. I managed to figure out collision and that was the biggest hurdle to overcome. http://i41.tinypic.com/2v0ny94.png Feel free to try it out :) w,a,s,d keys for movement left mouseclick for red laser rig...
by Innocuous
Fri Jul 19, 2013 9:23 pm
Forum: Support and Development
Topic: Fixing An Incorrectly Coded Drawing Function
Replies: 18
Views: 12477

Re: Fixing An Incorrectly Coded Drawing Function

Could you post the current state of the project? Would like to have another look at it for you.
by Innocuous
Fri Jul 19, 2013 7:45 pm
Forum: Support and Development
Topic: Fixing An Incorrectly Coded Drawing Function
Replies: 18
Views: 12477

Re: Fixing An Incorrectly Coded Drawing Function

Hello and welcome! I very new myself but I took the liberty to look through your code. There is no problem with your draw function but it appears to break when your on-click event leads to the function TITLE.newGame(button) which is already running. Maybe if you change the on-click, you will fix the...