Search found 13 matches
- Mon Jul 29, 2013 10:12 am
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26378
Re: xboxlove - Xbox360 Controller module
Just to make sure, your controller does work correctly with other games?
- Mon Jul 29, 2013 8:47 am
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26378
Re: xboxlove - Xbox360 Controller module
Thank you, a very useful module!
- Wed Jul 24, 2013 3:46 pm
- Forum: Games and Creations
- Topic: Collector - Educational Project [WIP]
- Replies: 9
- Views: 6559
Re: Collector - Educational Project [WIP]
Looking good, and movement is very nice and smooth. Are you planning to introduce obstacles in the game?
- Wed Jul 24, 2013 3:45 pm
- Forum: Games and Creations
- Topic: Bow Quest Adventure Hero
- Replies: 11
- Views: 6606
Re: Bow Quest Adventure Hero
I like the art style a lot and I'm sure I can learn a lot from the code. Thanks for the release!
- Wed Jul 24, 2013 1:03 pm
- Forum: Games and Creations
- Topic: Lazor'ai
- Replies: 2
- Views: 2001
Re: Lazor'ai
Thanks sir,
Most of the time went into setting up the framework the rest was just filling in the gaps. Which was a fun process.
In the next game I will try to make something a bit more complex.
Not impressed by the Highscore though, you can do better ;D !
Most of the time went into setting up the framework the rest was just filling in the gaps. Which was a fun process.
In the next game I will try to make something a bit more complex.
Not impressed by the Highscore though, you can do better ;D !
- Wed Jul 24, 2013 12:10 pm
- Forum: Games and Creations
- Topic: Lazor'ai
- Replies: 2
- Views: 2001
Lazor'ai
Hey Guys! About a week ago I started my first project with Love2d. It is amazing how fast you can create a game with this engine! I present to you Lazor'ai! http://i41.tinypic.com/29pxouu.png Controls: W,A,S,D = Movement LMB = Lazer ESC = Quit Please give me some feedback and post your highscores! T...
- Sat Jul 20, 2013 9:11 am
- Forum: Support and Development
- Topic: Fixing An Incorrectly Coded Drawing Function
- Replies: 18
- Views: 12729
Re: Fixing An Incorrectly Coded Drawing Function
Well, his Load callback was in another function so the extra 'end' was not the problem.Davidobot wrote:I looked at the OP, so I don't know if anything changed but:I think that should fix it?Code: Select all
function love.draw() love.graphics.draw(background, 0, 0) love.graphics.draw(Llama, x, y) end
- Fri Jul 19, 2013 9:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1805
- Views: 1731880
Re: What's everyone working on? (tigsource inspired)
Sounds like a nice challenging project numbra! Day two for me on my action laser eye shooting game. I managed to figure out collision and that was the biggest hurdle to overcome. http://i41.tinypic.com/2v0ny94.png Feel free to try it out :) w,a,s,d keys for movement left mouseclick for red laser rig...
- Fri Jul 19, 2013 9:23 pm
- Forum: Support and Development
- Topic: Fixing An Incorrectly Coded Drawing Function
- Replies: 18
- Views: 12729
Re: Fixing An Incorrectly Coded Drawing Function
Could you post the current state of the project? Would like to have another look at it for you.
- Fri Jul 19, 2013 7:45 pm
- Forum: Support and Development
- Topic: Fixing An Incorrectly Coded Drawing Function
- Replies: 18
- Views: 12729
Re: Fixing An Incorrectly Coded Drawing Function
Hello and welcome! I very new myself but I took the liberty to look through your code. There is no problem with your draw function but it appears to break when your on-click event leads to the function TITLE.newGame(button) which is already running. Maybe if you change the on-click, you will fix the...