Search found 3 matches
- Fri Aug 02, 2013 9:06 pm
- Forum: Support and Development
- Topic: Extracting score informations in a played soundtrack
- Replies: 3
- Views: 2613
Re: Extracting score informations in a played soundtrack
Querying for file metadata at loading won't help. I could extract the score part of the file quite easily, and put in in a Lua table. The problem is to know the location in the score while playing. Love functions work on a sound stream, that is, the file is already decoded. At this stage, it's too l...
- Fri Aug 02, 2013 2:22 pm
- Forum: Support and Development
- Topic: Extracting score informations in a played soundtrack
- Replies: 3
- Views: 2613
Extracting score informations in a played soundtrack
Hello, I use soundtracked music. The structure of those files (.xm, .mod, .it ...) is interesting for synchronizing events in a game. That is, as it's basically a score interpreted with embedded sampled instruments, you can extract a lot of informations during the play. (when you have access to the ...
- Fri Aug 02, 2013 9:25 am
- Forum: Support and Development
- Topic: Optional arguments in the API
- Replies: 1
- Views: 1344
Optional arguments in the API
Hello, Seeking how i could get the currently played notes and instruments in a soundtrack module, i've landed on this page: https://www.love2d.org/wiki/Source:tell It seems a bit high-level for what i want to get, but i've noticed that the argument is optional (i was reading source at the same time)...