Search found 81 matches

by bdjnk
Wed Aug 19, 2015 11:20 am
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 33091

Re: The Blueprints Machine

This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
by bdjnk
Fri Feb 27, 2015 4:56 am
Forum: Libraries and Tools
Topic: Ring Settings - A simple options menu, WIP
Replies: 0
Views: 2129

Ring Settings - A simple options menu, WIP

Ring Settings is something I've been working on due to the dearth of simple systems for managing options in-game. It isn't complete yet, but it does work, even on Android. https://love2d.org/imgmirrur/t1wzGb9.png Without further ado, here is Ring Settings on GitHub . The actual library is contained...
by bdjnk
Thu Feb 19, 2015 9:23 pm
Forum: LÖVE-Android
Topic: List of LÖVE-Android games.
Replies: 6
Views: 14309

Re: List of LÖVE-Android games.

Searching for "LÖVE" brought up
by bdjnk
Tue Feb 17, 2015 2:53 am
Forum: Support and Development
Topic: Nil value problem
Replies: 4
Views: 5003

Re: Nil value problem

They are rightfully nil at the outset, when you attempt to use them. They're defined in your update function, which hasn't run yet. An associated problem. Currently player.posX and player.posY will never be updated. You must set those values from within the update function. Updating mousePosX and mo...
by bdjnk
Wed Oct 15, 2014 12:13 am
Forum: Libraries and Tools
Topic: les, lightweight entity system + snake example game
Replies: 0
Views: 2169

les, lightweight entity system + snake example game

les is a love / lua / lightweight entity system said thusly in my head. Why, you ask? Because hey, you can never have too many . Actually, it was because I couldn't really wrap my mind around practical usage. I figured if I made my own I might truly grok it. The code is short and readable (imho). U...
by bdjnk
Sun Oct 12, 2014 11:59 pm
Forum: Games and Creations
Topic: Warlock's Tower (RELEASED!)
Replies: 30
Views: 32560

Re: Warlock's Tower - A Movement Puzzle

Awesome job! I find it fun and the gradual increase in difficulty seems exactly right. I encountered a crash though. I believe it was level 2 room 6, but that could be wrong (I was piping the output to /dev/null and couldn't get it to reoccur). This leads me to the two other things I noticed. First,...
by bdjnk
Mon Oct 06, 2014 4:22 am
Forum: General
Topic: Recommended code reads?
Replies: 17
Views: 8469

Re: Recommended code reads?

The lua code I learned the most from might have been rxi's flux library. It was totally outside of my normal way of thinking, and you know it's good because it's short, readable, and works flawlessly.
by bdjnk
Thu Sep 11, 2014 7:06 pm
Forum: Support and Development
Topic: Good utility libraries for love.physics? I'm sick of trig :p
Replies: 3
Views: 3809

Re: Good utility libraries for love.physics? I'm sick of tri

Don't know if you've seen, but the wiki has a list of libraries. Lume might be what you want.
by bdjnk
Tue Sep 02, 2014 11:23 pm
Forum: Support and Development
Topic: Love.physics hit detection question
Replies: 4
Views: 4149

Re: Love.physics hit detection question

Okay, I feel bad I left you hanging. Hopefully you've already figured it all out, but just in case you're stuck, here are the alterations I made to get everything working as you'd expect. function love.mousepressed(button) local ballx, bally = objects.ball.body:getPosition() local mx, my = love.mous...
by bdjnk
Tue Sep 02, 2014 4:51 am
Forum: Support and Development
Topic: Love.physics hit detection question
Replies: 4
Views: 4149

Re: Love.physics hit detection question

Running into two problems now: The game crashes whenever a bullet hits something because the draw is trying to access a table that doesn't exist. Only the last bullet created is processed in the beginContact. These are actually one problem. Consider this: What is truly necessary to make sure beginC...