Search found 81 matches
- Wed Aug 19, 2015 11:20 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 33091
Re: The Blueprints Machine
This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
- Fri Feb 27, 2015 4:56 am
- Forum: Libraries and Tools
- Topic: Ring Settings - A simple options menu, WIP
- Replies: 0
- Views: 2129
Ring Settings - A simple options menu, WIP
Ring Settings is something I've been working on due to the dearth of simple systems for managing options in-game. It isn't complete yet, but it does work, even on Android. https://love2d.org/imgmirrur/t1wzGb9.png Without further ado, here is Ring Settings on GitHub . The actual library is contained...
- Thu Feb 19, 2015 9:23 pm
- Forum: LÖVE-Android
- Topic: List of LÖVE-Android games.
- Replies: 6
- Views: 14309
Re: List of LÖVE-Android games.
Searching for "LÖVE" brought up
- Tue Feb 17, 2015 2:53 am
- Forum: Support and Development
- Topic: Nil value problem
- Replies: 4
- Views: 5003
Re: Nil value problem
They are rightfully nil at the outset, when you attempt to use them. They're defined in your update function, which hasn't run yet. An associated problem. Currently player.posX and player.posY will never be updated. You must set those values from within the update function. Updating mousePosX and mo...
- Wed Oct 15, 2014 12:13 am
- Forum: Libraries and Tools
- Topic: les, lightweight entity system + snake example game
- Replies: 0
- Views: 2169
les, lightweight entity system + snake example game
les is a love / lua / lightweight entity system said thusly in my head. Why, you ask? Because hey, you can never have too many . Actually, it was because I couldn't really wrap my mind around practical usage. I figured if I made my own I might truly grok it. The code is short and readable (imho). U...
- Sun Oct 12, 2014 11:59 pm
- Forum: Games and Creations
- Topic: Warlock's Tower (RELEASED!)
- Replies: 30
- Views: 32560
Re: Warlock's Tower - A Movement Puzzle
Awesome job! I find it fun and the gradual increase in difficulty seems exactly right. I encountered a crash though. I believe it was level 2 room 6, but that could be wrong (I was piping the output to /dev/null and couldn't get it to reoccur). This leads me to the two other things I noticed. First,...
- Mon Oct 06, 2014 4:22 am
- Forum: General
- Topic: Recommended code reads?
- Replies: 17
- Views: 8469
Re: Recommended code reads?
The lua code I learned the most from might have been rxi's flux library. It was totally outside of my normal way of thinking, and you know it's good because it's short, readable, and works flawlessly.
- Thu Sep 11, 2014 7:06 pm
- Forum: Support and Development
- Topic: Good utility libraries for love.physics? I'm sick of trig :p
- Replies: 3
- Views: 3809
Re: Good utility libraries for love.physics? I'm sick of tri
Don't know if you've seen, but the wiki has a list of libraries. Lume might be what you want.
- Tue Sep 02, 2014 11:23 pm
- Forum: Support and Development
- Topic: Love.physics hit detection question
- Replies: 4
- Views: 4149
Re: Love.physics hit detection question
Okay, I feel bad I left you hanging. Hopefully you've already figured it all out, but just in case you're stuck, here are the alterations I made to get everything working as you'd expect. function love.mousepressed(button) local ballx, bally = objects.ball.body:getPosition() local mx, my = love.mous...
- Tue Sep 02, 2014 4:51 am
- Forum: Support and Development
- Topic: Love.physics hit detection question
- Replies: 4
- Views: 4149
Re: Love.physics hit detection question
Running into two problems now: The game crashes whenever a bullet hits something because the draw is trying to access a table that doesn't exist. Only the last bullet created is processed in the beginContact. These are actually one problem. Consider this: What is truly necessary to make sure beginC...