I'm not very experienced in Lua. I have just made a Sobokan game which works really nicely though.
But if you're looking for a web designer/developer then I can help as i work as a developer myself.
Search found 27 matches
- Sun Apr 29, 2012 11:30 pm
- Forum: Support and Development
- Topic: Need experienced developers!
- Replies: 10
- Views: 4295
- Thu Apr 19, 2012 3:05 pm
- Forum: Support and Development
- Topic: 'require' not working in 0.8.0
- Replies: 7
- Views: 3540
Re: 'require' not working in 0.8.0
Cool, thanks doe the replies. I'll make the changes later and test them. Did'nt know about using dots instead of slashes for file locations.
- Thu Apr 19, 2012 1:53 am
- Forum: Support and Development
- Topic: 'require' not working in 0.8.0
- Replies: 7
- Views: 3540
Re: 'require' not working in 0.8.0
Thanks that worked. Is there any other big change from 0.7.2 to 0.8.0? I know about pixel shaders but that anything else?
- Thu Apr 19, 2012 1:43 am
- Forum: Support and Development
- Topic: 'require' not working in 0.8.0
- Replies: 7
- Views: 3540
'require' not working in 0.8.0
My game worked perfectly fine in 0.7.2, but trying to run it in 0.8.0 with requires on top doesn't work. require 'maps/level1.lua' require 'maps/level2.lua' require 'lib/direction.lua' require 'lib/hero.lua' require 'lib/quad_make.lua' require 'lib/game.lua' require 'lib/Box_Map.lua' require 'lib/bo...
- Sun Feb 05, 2012 12:49 am
- Forum: Support and Development
- Topic: Some Art Questions...
- Replies: 10
- Views: 3795
Re: Some Art Questions...
Ugh, Gimp. The only program that packs so many features, yet has one of the worst UIs ever made. If your looking to do pixel art, then I would recommend Asesprite (http://www.aseprite.org/) great for sprite animation, or Paint.net(http://www.getpaint.net/). Both pretty good, though you may need to l...
- Tue Jan 31, 2012 10:03 pm
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 14285
Re: When does "scripting" become "programming"?
Now a scripting language could be something like JavaScript. When you make a dynamic website you use HTML and PHP. If you want to make a menu that expands when a user hovers over it, you can use JavaScript. JavaScript acts as an extension to HTML and PHP. In this case, it isn't a necessity but adds...
- Tue Jan 31, 2012 6:11 pm
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 14285
Re: When does "scripting" become "programming"?
To me, writing code on LOVE is programming, not scripting. When you write a game, you are writing the collision detection, A.I., game states, save system, game loops etc. Your basically creating a game from scratch. Now compared to writing a game in C++, in LOVE you don't specifically set pointers, ...
- Sun Jan 29, 2012 5:35 pm
- Forum: Support and Development
- Topic: Create a IA
- Replies: 9
- Views: 3646
Re: Create a IA
The way you would get the monster to approach the player is to get the monster's x,y axis and increment it until it is the same as the player's x,y axis. For example, if the monstrea.x = 20, monstrea.y = 25, player.x =40, player.y = 50 you want to make a function that increments the monster's x,y ax...
- Fri Jan 27, 2012 4:00 am
- Forum: Support and Development
- Topic: Foreground/Background Scrolling Implementation
- Replies: 13
- Views: 11844
Re: Foreground/Background Scrolling Implementation
I haven't used canvas, so I can't help you much there. But the way I would do it is have a tile sheet with all the random images on it. Then make a quad out of that tile sheet. So for example, if you had a tile sheet with 20 images and placed those in a quad, you would access them by; quad[1], quad[...
- Thu Jan 26, 2012 8:31 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318241
Re: What code editor do you use ?
I use Scite, really good.