Thanks! But it's really laggy, I may have to do some optimization or if you had a lag issue and you fixed it, please post how.bekey wrote:Solution!
Search found 5 matches
- Sun Sep 08, 2013 8:57 pm
- Forum: Support and Development
- Topic: TILED Map Collision Using Physics
- Replies: 3
- Views: 4059
Re: TILED Map Collision Using Physics
- Sun Sep 08, 2013 4:59 pm
- Forum: Support and Development
- Topic: TILED Map Collision Using Physics
- Replies: 3
- Views: 4059
TILED Map Collision Using Physics
I am working on a game and wish to know how to use TILED in conjunction with love 2d's built in physics module. I was thinking it would be something like: for i,v in ipairs(tile.properties.obstacle) do v.body = love.physics.newBody(world, tile.x, tile.y, "static") v.shape = love.physics.ne...
- Mon Sep 02, 2013 4:52 pm
- Forum: Games and Creations
- Topic: R.O.B.B.E.D. FINALLY UPDATE 4! weapon tweaks!collision!
- Replies: 24
- Views: 17518
Re: R.O.B.B.E.D.
guards have either roam or preset waypoints to navigate when there is no alert. In roam they will randomly move from random points, only setting a new point once they reached their current. BUT each time a check for the player making noise is done and if they are alerted. Sounds great, I'll try to ...
- Sat Aug 31, 2013 12:15 am
- Forum: Games and Creations
- Topic: R.O.B.B.E.D. FINALLY UPDATE 4! weapon tweaks!collision!
- Replies: 24
- Views: 17518
Re: R.O.B.B.E.D.
If you have any questions or recommendations message one of us!
- Sat Aug 24, 2013 10:22 pm
- Forum: Games and Creations
- Topic: Titania EX-3 0.4.1 Bug fixes!
- Replies: 19
- Views: 9059
Re: Titania EX-3 0.3.0 now with sound!
Do you mind if I help you make this? It looks awesome and I am in need of a project to work on. I would have sent you a PM, but I have no idea how to send them on these forums.