Search found 42 matches
- Mon Jan 07, 2019 7:27 pm
- Forum: Games and Creations
- Topic: Settlers of the Deep
- Replies: 1
- Views: 4868
Re: Settlers of the Deep
Released v0.0.3a with a lot of gameplay related bugfixes and new features: https://giann.itch.io/settlers-of-the-d ... a-released
- Thu Dec 06, 2018 8:38 am
- Forum: Games and Creations
- Topic: Settlers of the Deep
- Replies: 1
- Views: 4868
Settlers of the Deep
Settlers of the Deep https://img.itch.zone/aW1nLzE3MzkzODEucG5n/original/2UhLij.png https://img.itch.zone/aW1hZ2UvMzM2MDIyLzE2NzczMzAuZ2lm/original/bmCKbP.gif Settlers of the Deep is a Settlers/Rogue-like. You start with a little settlement and must expand and conquer territory. The world in which...
- Thu Mar 31, 2016 8:06 am
- Forum: Support and Development
- Topic: [0.9.2] Clearing canvases
- Replies: 4
- Views: 2830
Re: [0.9.2] Clearing canvases
Yes second version and it needs a canvas for the body image and normal: https://github.com/tanema/light_world.l ... y.lua#L423
- Thu Mar 31, 2016 7:49 am
- Forum: Support and Development
- Topic: [0.9.2] Clearing canvases
- Replies: 4
- Views: 2830
Re: [0.9.2] Clearing canvases
Well I use the Light & Shadow engine and it needs a canvas for each body. I considered modifying it to not do that. But that would require a significant amount of rewriting.
- Thu Mar 31, 2016 7:18 am
- Forum: Support and Development
- Topic: [0.9.2] Clearing canvases
- Replies: 4
- Views: 2830
[0.9.2] Clearing canvases
Since newCanvas is quite slow, I'm trying to implement a cache where I take and put back canvases. In order to be reused, the canvas needs to be cleared to transparent. However Canvas:clear doesn't seems to work: canvas are not cleared. NB: I'm still using love 0.9.2 Here is the code: canvasCache = ...
- Tue Jun 30, 2015 9:00 am
- Forum: Support and Development
- Topic: External library on Mac OS X
- Replies: 5
- Views: 3321
Re: External library on Mac OS X
Yeah sorry, I messed up the copy-past in my first postbartbes wrote:And only now did you finally post the full error, leading to a very clear solution. This library you're using is not compatible with lua 5.1/luajit. Note that this doesn't mean it can't be compiled to be compatible, it just isn't right now.
- Tue Jun 30, 2015 4:43 am
- Forum: Support and Development
- Topic: External library on Mac OS X
- Replies: 5
- Views: 3321
Re: External library on Mac OS X
I don't think it is the problem here, since I launched loved whith the --fused option. This is the error I get if the .so is not found: Error: main.lua:2: module 'rex_posix' not found: no field package.preload['rex_posix'] no file 'rex_posix.lua' in LOVE game directories. no file 'rex_posix/init.lua...
- Mon Jun 29, 2015 7:39 pm
- Forum: Support and Development
- Topic: External library on Mac OS X
- Replies: 5
- Views: 3321
External library on Mac OS X
I'm trying to load lrexlib into love. I put the rex_posix.so in the same folder as the main.lua. When I launch the game I get: Referenced from: ./rex_posix.so Expected in: dynamic lookup stack traceback: [C]: at 0x7fff04caa140 [C]: in function 'require' main.lua:2: in function 'load' [string "b...
- Wed May 06, 2015 9:10 am
- Forum: Libraries and Tools
- Topic: Lovebird : A browser-based debug console
- Replies: 17
- Views: 17596
Re: Lovebird : A browser-based debug console
This is brilliant !
Being able to browse any variable is just a crucial time saver !
Great work !
Being able to browse any variable is just a crucial time saver !
Great work !
- Sun Jan 04, 2015 3:16 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128023
Re: Löve "Light vs. Shadow" Engine v2
It's independant from the light system.
You only have to feed a callback to the fov utility telling if light passes through each cell: http://paulofmandown.github.io/rotLove/ ... rsive.html
You only have to feed a callback to the fov utility telling if light passes through each cell: http://paulofmandown.github.io/rotLove/ ... rsive.html