Search found 18 matches
- Wed Jul 31, 2013 5:45 pm
- Forum: Support and Development
- Topic: File lines to table (lua question)
- Replies: 8
- Views: 7046
Re: File lines to table (lua question)
function string_split(text, sep, out) sep, out = sep or "%s", out or {} for s in string_gmatch(text, "([^"..sep.."]+)") do out[#out + 1] = s end return out end or similar should do the job (cut and paste from my utility.lua file). Use like: local some_table = string_sp...
- Wed Jul 31, 2013 2:50 pm
- Forum: General
- Topic: [POLL] Do you like "then,do,end" or "{ }"?
- Replies: 37
- Views: 18390
Re: [POLL] Do you like "then,do,end" or "{ }"?
To be perfectly honest, I'd much prefer Python syntax in general. Having to type end or } feels like I'm back in either ancient Pascal or K&R C days. Lua has many advantages, but I'd just about give them all up if there was a Python version of Love. Really miss the conciseness and power as well ...
- Tue Jul 30, 2013 1:42 pm
- Forum: General
- Topic: Today is Refactoring Day!
- Replies: 2
- Views: 2315
Today is Refactoring Day!
For me anyhow. It is that time when the adding of new features and cool ideas has to be brought to a halt before the code becomes too tangled to ever untangle. The time when unnecessary files no longer containing useful code clutter up the source directories. When major files creep up past the 500 L...
- Sun Jul 28, 2013 4:13 pm
- Forum: Games and Creations
- Topic: Snapshot Roguelike alpha
- Replies: 15
- Views: 38273
Re: Snapshot Roguelike alpha
Now up to v0.0.10, added a main menu with splash/background, now using the Inconsolata-g font for hud, menus, and messages. New item: throwable grenades! You start with six of them, they don't drop, and you can commit suicide if you use them wrong - but they'll kill a pack of big-A's most times. Als...
- Sat Jul 27, 2013 4:52 pm
- Forum: General
- Topic: Dynamic story generation
- Replies: 7
- Views: 5034
Re: Dynamic story generation
But that's still forcing player to a certain road, it's just there's more paths on the road that create slight illusion of variety. If you really want dynamic story, you should throw away any kind of static general story and let the generator do the whole thing. Eh where did I say you couldn't go o...
- Sat Jul 27, 2013 4:26 pm
- Forum: General
- Topic: Dynamic story generation
- Replies: 7
- Views: 5034
Re: Dynamic story generation
The Dwarf Fortress system seems interesting, especially the way it keeps and builds a historical record. Now as to table top RPG, I have a fairly long history. In fact, many of my personal programming projects have been related in one way or another to the Traveller RPG system. In Traveller there ar...
- Sat Jul 27, 2013 11:00 am
- Forum: General
- Topic: Complex motion formulas?
- Replies: 2
- Views: 1983
Re: Complex motion formulas?
Just wonder, how often do you use, if ever, complex motion formulas (besides box2d)? Like former vs. latter? One area I found the various popular physics engines lacking in was newtonian (or quasi-newtonian) movement in space. Oh I'm sure they could be used but I found it easier to write my own mot...
- Sat Jul 27, 2013 10:50 am
- Forum: General
- Topic: Dynamic story generation
- Replies: 7
- Views: 5034
Dynamic story generation
Time to once again revisit this old (to me) topic in a new forum. This attempt has been prompted by the https://love2d.org/forums/viewtopic.php?f=3&t=39796 thread. Earlier today I blogged a copy of my old theory on the subject at http://darkstarstraveller.blogspot.com/2013/07/another-look-at-dyn...
- Sat Jul 27, 2013 10:37 am
- Forum: General
- Topic: Ever had a project that you had to give up on?
- Replies: 30
- Views: 11245
Re: Ever had a project that you had to give up on?
I'd like to note it also addresses raidho's point, in saying "you know what a watermelon is", because yes, obviously you can't just paint a watermelon without ever having seen one. There is a ton of trial and error as well as a trail of discarded partial attempts along the road to any inn...
- Fri Jul 26, 2013 8:50 pm
- Forum: General
- Topic: Ever had a project that you had to give up on?
- Replies: 30
- Views: 11245
Re: Ever had a project that you had to give up on?
Sometimes you just hit the limit of your resources (and skills) - like a 3d cubical subdivision object oriented raycaster I wrote back in the mid 90's... after getting it done I realized I couldn't afford the camera setup (the **old** way to do 3D modeling) nor did I know any 3d artists. Also the vi...