Search found 32 matches
- Sat May 13, 2023 3:27 pm
- Forum: General
- Topic: Memory leak..... Help....
- Replies: 3
- Views: 1368
Re: Memory leak..... Help....
some maybe obvious questions, but: - are you remembering to remove entries from your notes table when they move offscreen? - are you creating duplicates of the sprite (eg. every frame as opposed to just when you initialize)? without any code, we can't really do anything except guess at what the caus...
- Sat Feb 18, 2023 7:40 pm
- Forum: Support and Development
- Topic: LOVE should stop ignoring serious developers
- Replies: 8
- Views: 2722
Re: LOVE should stop ignoring serious developers
@be-thomas Sounds like you would rather program in C, maybe you should look into SDL rather than complaining that a framework based on Lua does not support C features https://www.libsdl.org
- Sat Feb 18, 2023 7:19 pm
- Forum: General
- Topic: Best way to store data as tables
- Replies: 8
- Views: 3347
Re: Best way to store data as tables
Depends a bit on the type of data (eg. is it information about GUI layouts, a tilemap, etc.) but for a bunch of different game elements with varying abouts of stats/properties I usually use just a big list of tab separated values in the form index - stat - value - comment (if any) eg. my gamedata.tx...
- Fri Jul 09, 2021 6:20 pm
- Forum: Support and Development
- Topic: getting started with love mac os, how to execute the love binary nside the application bundle directly
- Replies: 3
- Views: 7262
Re: getting started with love mac os, how to execute the love binary nside the application bundle directly
here's the contents of the shell script that I use to execute a game. I use this so that I can print to the terminal. The file is called "run.sh" and is in the It is a plaintext file, which I then right-clicked, chose Open With > Other..., and then picked "Terminal" and checked t...
- Fri Jul 09, 2021 6:00 pm
- Forum: Support and Development
- Topic: Advice on making tiled strat games?
- Replies: 4
- Views: 6064
Re: Advice on making tiled strat games?
You mean art or data? Someone else can fill you in on art, but for tiles and map data: - for the individual tiles, you should decide what properties they need to have. do they block line of sight, what type or movement do you permit across them (flight, swimming, walking), do you want to represent t...
- Sat Aug 31, 2019 7:38 am
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 134701
Re: Possession (formerly Possession 2) - Release Date: July 18th!
@Rickton Congratulations! To see you stick with it and work consistently at it has been super inspiring!
- Sat Aug 31, 2019 7:26 am
- Forum: Support and Development
- Topic: Highly-nested table is causing weird errors...
- Replies: 11
- Views: 8040
Re: Highly-nested table is causing weird errors...
You cannot access [3][1][1][1] if [3][1][1] doesn't exist yet - I had this problem a lot when I was starting out with tables. This might mean that you are not building/nesting your tables correctly, and you end up missing some layers. You can add something like assert( [3], "missing layer 1&quo...
- Sat Aug 31, 2019 7:11 am
- Forum: General
- Topic: Joke/pun thread
- Replies: 40
- Views: 36294
Re: Joke/pun thread
Random stuff I've pulled off Twitter and added to Bugzilla: ·When StackOverflow goes down, how do they figure out what's going wrong? ·Debugging is like being the detective in a crime movie where you are also the murderer. ·I've been using Vim for about 2 years now, mostly because I can't figure out...
- Tue Nov 06, 2018 1:32 pm
- Forum: Support and Development
- Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
- Replies: 39
- Views: 36588
Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
A suggestion which has worked for me: 97% of my game is in pure lua, it never calls the Love API. Everything goes through a 'framework'-module that handles the actual API calls to things like reading/writing data, controller input, drawing stuff, etc. So when eg. love.graphics.drawq was removed I on...
- Tue Oct 24, 2017 10:21 am
- Forum: Support and Development
- Topic: love - supporting multiple directories
- Replies: 8
- Views: 6457
Re: love - supporting multiple directories
You can specify multiple 'read files from this location'-paths by extending the package.path string with more read-locations. So if I wanted to add a path which contains a bunch of shared libraries I've written for string parsing and math, I could do something like: package.path = package.path .. &q...