Hi,
I want to move a sprite about 20 pixels at a time every second. What would be the best way to do that?
I assume I need to delay the update of sprite.x in the update() function, but how do I let it pause for that 1 second without affecting other sprites that I may have?
Thanks!
Creabba
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- Mon Jul 08, 2013 12:31 pm
- Forum: General
- Topic: Pause a sprite's movement?
- Replies: 3
- Views: 2475