Search found 21 matches
- Wed Aug 07, 2013 3:53 am
- Forum: Support and Development
- Topic: Collison and Vector fun!
- Replies: 0
- Views: 1503
Collison and Vector fun!
Hello me again! I've started messing around with physics and am having trouble with the call backs associated with it. To be more precise I am having trouble getting my ball to bounce (again!). I am using vector from HUMP(?)... It seems (through a series of Print functions) my ball tries to bounce, ...
- Tue Jul 30, 2013 2:31 am
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3705
Re: Menu buttons won't work ?
My bad: I did it backwards, what you want is
Code: Select all
x < v.x + medium:getWidth(v.text) and
y > v.y and
y< v.y + medium:getHeight(v.text) then.
- Tue Jul 30, 2013 1:35 am
- Forum: Support and Development
- Topic: Menu buttons won't work ?
- Replies: 6
- Views: 3705
Re: Menu buttons won't work ?
Something I can help with, yay! You error is on line 23 where you call v.medium. You dont have a medium. I think what you want to call is v.text (the text of your button).
- Fri Jul 26, 2013 1:14 am
- Forum: Support and Development
- Topic: State machine example
- Replies: 6
- Views: 2949
Re: State machine example
This is fantastic and lovely.
No questions thus far but I'll be sure to ask!
No questions thus far but I'll be sure to ask!
- Thu Jul 25, 2013 9:39 pm
- Forum: Support and Development
- Topic: [SOLVED] Generating platforms randomly?
- Replies: 3
- Views: 2072
Re: Generating platforms randomly?
I have a bit of code that randomly draws rectangles of random sizes in my pong game. You could replicate that with what Mickey has said above. Limit the generation of the platforms to anywhere between the bottom of the screen and exactly how high your player can jump. At least I think that'a what he...
- Wed Jul 24, 2013 7:44 pm
- Forum: Support and Development
- Topic: File Structure and 'require'
- Replies: 3
- Views: 2613
Re: File Structure and 'require'
I am adding my current game.lua and title.lua. I'd like to note, its barebones because I am just creating a system that works, then I'll take my working code and paste it in, Ive added some comments for you readers. Anyway, requiring all the files in main does work, although there is some bugs now. ...
- Wed Jul 24, 2013 4:45 pm
- Forum: Support and Development
- Topic: File Structure and 'require'
- Replies: 3
- Views: 2613
File Structure and 'require'
Hello, me again! Sorry to bug you. Background: In an effort to organize and clean up my Pong project I've searched and researched (see what I did there?) about handling game states and am attempting to write my own way of doing so. I've created a game.lua which is my base class as well, it containts...
- Mon Jul 22, 2013 5:36 pm
- Forum: Support and Development
- Topic: [Solved]Pong:velocity change based on dist. from center
- Replies: 6
- Views: 2422
[SOLVED]Re: Pong:velocity change based on dist. from cent
For the first one? Yeah, you do. The thing you just showed is right, because the smallest range goes first. On the other hand, I would implement it myself with a table: -- outside any function local thingy_colors = {{255, 0, 0}, {227, 31, 0}, ...} -- etc. -- instead of the grand if-statement: if se...
- Mon Jul 22, 2013 3:38 pm
- Forum: Support and Development
- Topic: [Solved]Pong:velocity change based on dist. from center
- Replies: 6
- Views: 2422
Re: Pong:horizontal velocity change based on dist. from cent
The was the idea... I was trying to implement it similar to my blocks color change if self.duration <= .1 * self.durationOrg then self.color = {255, 0, 0} elseif self.duration <= .2 * self.durationOrg then self.color = {227, 31, 0} elseif self.duration <= .3 * self.durationOrg then self.color = {199...
- Mon Jul 22, 2013 3:56 am
- Forum: Support and Development
- Topic: [Solved]Pong:velocity change based on dist. from center
- Replies: 6
- Views: 2422
[Solved]Pong:velocity change based on dist. from center
As my character limited title suggests I was working on a function to alter my balls' horizontal velocity based on how far it was from center. I decided to cut my paddle into 5ths, and apply a certain ratio to the horizontal velocity based on what section it hit. The outer sections would have the mo...