Search found 319 matches
- Sat Mar 18, 2023 9:00 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516232
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Sorry for the double post I have made a PR to bring forward multiple camera support while trying to not introduce too big a breaking change. https://github.com/groverburger/g3d/pull/41 I feel the inclusion of multiple camera support can be beneficial for games that want cctv like interactions or por...
- Sat Mar 18, 2023 11:27 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516232
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Hi there, Long time lurker Been tinkering a project and have implemented some "OK" network code that syncs objects between clients and server... I use a simulation approach, so instead of sending position and rotation thousands of times a second, Instead i send keystates and position/rotat...
- Thu Nov 08, 2018 6:55 pm
- Forum: Support and Development
- Topic: Override a current button?
- Replies: 5
- Views: 4686
Re: Override a current button?
Its due to the elseif from what i see. If you have all keys in their own if...then blocks then they will not exclude. assume w is down assume a is down --psuedocode if w is down --do stuff W elseif a is down --do stuff a end here if w is true, then we never evaluate a etc. but if we do --psuedocode ...
- Thu Nov 08, 2018 9:40 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722718
Re: What's everyone working on? (tigsource inspired)
Working on a city builder ... and having a shitload load of fun doing so ... promogif-farm.gif I would play this so much. also, The granary is allways full :halloween: and the peasants are revolting :brows: Working on a Sci-fi game that is supermassive and open to players - inspired by Firefly the ...
- Tue Nov 06, 2018 4:55 am
- Forum: Libraries and Tools
- Topic: sync.lua -- high-level api to make writing multiplayer games easier
- Replies: 11
- Views: 18428
Re: sync.lua -- high-level client-server entity replication api for multiplayer games
This could be exactly what i need as i was about to move from love2d to unity because i was having too many issues with syncing physics over network. Questions though : 1. How often does position/velocity data for bodies send? if its constant would that not be excessive with MANY bodies? 1.1 Is ther...
- Mon Oct 22, 2018 1:41 pm
- Forum: Support and Development
- Topic: Advice on Networking Physics State between Client/Server
- Replies: 3
- Views: 3095
Advice on Networking Physics State between Client/Server
Hi all, i frequent here alot, I have posted a few times some bold ideas (that have fallen away) I am attempting a new approach to game dev - one that is slow and tedious instead of fast and buggy. Currently i Used the Hardon Collider library to do phsysics, but have run into issues with it and since...
- Sun Sep 23, 2018 12:15 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 260105
Re: ImGui LÖVE module
- Had the same problem, did the same thing with setting a custom drag payload and checking whether the target area is hovered, it works but doesn't feel as good as using native ImGui's DragDrop* methods. My grievances with custom payload handling is there is no clean method of saying 'what i just d...
- Fri Sep 21, 2018 1:35 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 260105
Re: ImGui LÖVE module
Having issues using DragDrop*** methods. Consider the following code after a usual imgui.Begin() : local active = imgui.Selectable("Test DropableItem"); if (imgui.BeginDragDropSource()) then imgui.Text("dropping this") -- imgui.SetDragDropPayload("Item", {item_id = &quo...
- Tue Jun 06, 2017 9:31 pm
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 36189
Re: Cactus game.
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- Thu May 11, 2017 1:06 am
- Forum: Libraries and Tools
- Topic: RingRosey|v1.2| two-radius ring segment helper
- Replies: 4
- Views: 5498
Re: RingRosey|v1.2| two-radius ring segment helper
Nice, but very specific using, and vector graphic not so fast they possible :< Also, you can use standart graphic transform: love.grapgics.push() love.graphics.scale(2, 0.5) love.graphics.rotate(3.14) love.graphics.arc(...) love.graphics.pop() It is specific but that is due to it being made for a p...