Search found 3 matches
- Wed Jun 23, 2010 5:39 pm
- Forum: Support and Development
- Topic: Requesting help with 2D raycasting for hitscan-style weapons
- Replies: 9
- Views: 4692
Re: Requesting help with 2D raycasting for hitscan-style wea
Okay, yes, that's pretty efficient. I guess I'm still having trouble grasping how powerful computers are, heh. The quadtree thing is also extremely interesting, and I can see how such a thing might reasonably be implemented. I start to get the impression that I've been drastically overcomplicating t...
- Wed Jun 23, 2010 4:44 pm
- Forum: Support and Development
- Topic: Requesting help with 2D raycasting for hitscan-style weapons
- Replies: 9
- Views: 4692
Re: Requesting help with 2D raycasting for hitscan-style wea
Thanks for your help, Robin. I'm afraid my grasp of C is somewhat lacking. I've had a glance around the LÖVE source to see how the bindings work but so far I've been unable to unravel much of what's going on there, so I don't think I've got much chance of adding the box2d implementation to the mix. ...
- Wed Jun 23, 2010 2:53 pm
- Forum: Support and Development
- Topic: Requesting help with 2D raycasting for hitscan-style weapons
- Replies: 9
- Views: 4692
Requesting help with 2D raycasting for hitscan-style weapons
Hi all, First post here from a relatively new coder to LOVE. I've spent the past few days poking at bits of code, little experimental stuff, and I've found it a lot of fun to work with. Anyway, I've been messing around with doing simple hitscan-style impacts, tracing a path and testing for objects a...