Search found 35 matches
- Mon Aug 19, 2013 10:57 pm
- Forum: Games and Creations
- Topic: Octave
- Replies: 17
- Views: 10495
Re: Octave
a lot of us use linux or osx, mind posting it as a .love?
- Wed Jul 31, 2013 6:10 pm
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5408
Re: Portals and Teleporting the Player
well, there are probably going to be objects without userdata unless you're explicitly setting them yourself. you'll need to do something like: if fixture1:getUserData() and fixture1:getUserData().obj == "portal" then ... if fixture2 ... you could do something else to determine it's a tabl...
- Tue Jul 30, 2013 3:18 am
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5408
Re: Portals and Teleporting the Player
They're supposed to represent the same point in space, right? You may be overthinking the problem.
If you need to attach any arbitrary data to the fixture you can do so via fixture:setUserData(aTable)
If you need to attach any arbitrary data to the fixture you can do so via fixture:setUserData(aTable)
- Tue Jul 30, 2013 2:32 am
- Forum: Support and Development
- Topic: Portals and Teleporting the Player
- Replies: 6
- Views: 5408
Re: Portals and Teleporting the Player
I think what you want is a sensor.
http://www.love2d.org/wiki/Fixture:setSensor
http://www.love2d.org/wiki/Fixture:setSensor
- Mon Jul 29, 2013 11:45 pm
- Forum: Support and Development
- Topic: [Help needed] Math.atan2()
- Replies: 6
- Views: 6206
Re: [Help needed] Math.atan2()
the second argument should probably be mousex - playerx rather than playery
- Mon Jul 29, 2013 5:19 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13717
Re: Looking for a .nds or .gba exporter
There are actually some pretty impressive C frameworks for writing nintendo ds games. It's not so much that it's impossible as it is that love depends on some pretty general purpose tech to display stuff to the screen because it's meant to be platform independent. On a DS you really want to use hard...
- Sat Jul 27, 2013 9:08 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13717
Re: Looking for a .nds or .gba exporter
I do not believe there is currently a way to run love2d games on the nintendo ds.
- Fri Jul 26, 2013 5:51 pm
- Forum: General
- Topic: Where do you see Love2d in 5 years?
- Replies: 22
- Views: 8236
Re: Where do you see Love2d in 5 years?
probably version 0.99.1pre
- Sat Jul 20, 2013 3:25 am
- Forum: Games and Creations
- Topic: Node Blaster: An intense bullet hell space shooter.
- Replies: 12
- Views: 10266
Re: Node Blaster: An intense bullet hell space shooter.
Sounds like a nice in-between solution.
What triggers weapon upgrades? It was tough to pay attention once the big laser came in
What triggers weapon upgrades? It was tough to pay attention once the big laser came in
- Sat Jul 20, 2013 3:07 am
- Forum: Games and Creations
- Topic: Node Blaster: An intense bullet hell space shooter.
- Replies: 12
- Views: 10266
Re: Node Blaster: An intense bullet hell space shooter.
Way awesome. I think I got carpal tunnel from hitting z/x so fast. How do you feel about autofire?