Search found 4 matches

by Merlin_ua
Mon Oct 09, 2017 9:08 pm
Forum: Support and Development
Topic: How to scale extend width/height of border images without doubling the border thickness.
Replies: 1
Views: 1823

Re: How to scale extend width/height of border images without doubling the border thickness.

The usual scaling methods don't discriminate edge pixels vs center pixels, so you won't be able to achieve what you want. However, this looks like a problem for the 9-patch images. You can read about them here: http://wiresareobsolete.com/2010/06/9-patches/ There is a Love2d library that you might t...
by Merlin_ua
Mon Jan 06, 2014 1:22 am
Forum: Support and Development
Topic: [SOLVED] Help with map scrolling, jittery
Replies: 4
Views: 3230

Re: Help with map scrolling, jittery

First of all, +1 to what CRxTRDude said. I had to put a random tile set in in order to make it run. Second thing: the strange vertical artifact with half-full rightmost column is not related to anything else, it is just that your "tileSet" is too small. You initialize it for tileDisplayWid...
by Merlin_ua
Sun Jul 14, 2013 11:35 pm
Forum: Support and Development
Topic: [solved] Multi-ball Pong AI, Finding/Following optimal ball
Replies: 7
Views: 4828

Re: Multi-ball Pong AI, Finding and Following the optimal ba

I totally agree with what chezrom said. Below is a short snippet with a possible implementation of findOptimal that predicts where the ball will hit the paddle. Note that I didn't include chezrom's modifications, you should try merging the code if you want. function findOptimal() for i = 1, #potenti...
by Merlin_ua
Sun Jul 14, 2013 1:04 am
Forum: Support and Development
Topic: AnAL Animation problems
Replies: 2
Views: 2493

Re: AnAL Animation problems

You need to call "update" for the animation, not just "draw". Currently it never moves on from the first frame. This can be fixed by simply adding:

Code: Select all

player.anim:update(dt)
to the end of your update function.