Search found 9 matches
- Sat Jan 02, 2016 9:41 pm
- Forum: Support and Development
- Topic: Threads not working?
- Replies: 10
- Views: 5282
Re: Threads not working?
Channel:getCount() you can get them all at once, and put them in a table or something function getEvents(myChannel) local events = {} for i = 1, myChannel:getCount() do table.insert(events, myChannel:pop()) end return events end it's up to you deciding what to do in case of getting +1 results. btw,...
- Fri Jan 01, 2016 6:47 pm
- Forum: Support and Development
- Topic: My pong game has broken colision detection
- Replies: 2
- Views: 2036
Re: My pong game has broken colision detection
try this if bally >= piy and bally <= piy + 15 then -- collisions with paddles (the broken part) -- ballgox = 1 end if bally >= piiy and bally <= piiy + 15 then ballgox = -1 end all that's left is to check if ballx is near the paddles, but i'm sure u can figure that out on your own
- Fri Jan 01, 2016 4:11 am
- Forum: Support and Development
- Topic: Threads not working?
- Replies: 10
- Views: 5282
Re: Threads not working?
write http://love2d.org in there, it'll give you the html code using threads,rod_sn wrote:This is so complicated ;-; Can someone just make a quick demo? Just download google page in a seperate thread. I feel so confused
for some reason, http://google.com gives a utf8 error for me.
- Thu Jul 17, 2014 6:04 am
- Forum: Support and Development
- Topic: Problem to separate lua files
- Replies: 1
- Views: 1959
Re: Problem to separate lua files
hi ! browsing through your code the first problem i found was this: nave = {} -- Configurações da Nave -- function novaNave(x, y) nave = {} nave.x = x or 0 nave.y = y or 0 --more code end function nave.load() -- Cria a nave -- nave = novaNave(largura / 2 - 32, altura - 96) end function nave.update(d...
- Sat May 31, 2014 5:53 pm
- Forum: Games and Creations
- Topic: Shapes of Doom
- Replies: 11
- Views: 9159
Re: Shapes of Doom
its cool for your first game
you could improve it by making appear more than 3 shapes at once
- Sat Apr 26, 2014 9:32 pm
- Forum: Libraries and Tools
- Topic: box2d playground
- Replies: 1
- Views: 2432
box2d playground
hi! i made a box2d playground a while back but eventually got bored and it sat on my hard drive for a year or something. the export function will write a .lua in "AppData\Roaming\LOVE\box2d_editor" buttons are not labeled (too lazy) so this is what they do: -Selection -Rectangle -Polygon -...
- Thu Jun 20, 2013 4:27 pm
- Forum: Games and Creations
- Topic: Pong!
- Replies: 4
- Views: 3486
Re: Pong!
Nice! I especially like the menu. For a local game (I didn't try the online mode), why do you let one player use the mouse? It would be more fair if both players used the keyboard. Player one could use W/S, for example. Or you could let the player choose which keys to use. i didn't think about that...
- Thu Jun 20, 2013 4:05 pm
- Forum: Games and Creations
- Topic: Pong!
- Replies: 4
- Views: 3486
Pong!
Hello! (Sorry if theres any english mistakes, im not a native speaker) This is a game that i guess i've finished, it's just pong with laggy online capabilities that i wanted to show off :awesome: Screenies: oKrstIi.png of2TaZj.png Features: -Online (and local too) -Change player colors -You can chan...
- Thu Jun 20, 2013 3:42 pm
- Forum: Games and Creations
- Topic: Untitled game about shooting falling rectangles.
- Replies: 14
- Views: 8793
Re: Untitled game about shooting falling rectangles.
this game is fun