Search found 911 matches

by Ranguna259
Sat Sep 09, 2017 12:04 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722407

Re: What's everyone working on? (tigsource inspired)

unixfreak wrote: Wed Aug 23, 2017 6:25 pm A strategy game with quirks/idea from DEFCON and Command & Conquer. I only have nukes implemented at the moment though.
...
This looks really well polished, nice work !

Ulydev wrote: Fri Sep 08, 2017 9:15 pm Working on planet generation
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Awesome !
I'm loving the visuals, keep it up !
by Ranguna259
Tue Jun 27, 2017 5:56 pm
Forum: Support and Development
Topic: FFI can't resolve C symbols from SSL library.
Replies: 4
Views: 8214

Re: FFI can't resolve C symbols from SSL library.

I wasn't, tried copying the dlls to LÖVE's executable's folder and it gives me the same error.
by Ranguna259
Tue Jun 27, 2017 5:45 pm
Forum: Support and Development
Topic: FFI can't resolve C symbols from SSL library.
Replies: 4
Views: 8214

Re: FFI can't resolve C symbols from SSL library.

Changed ffi.C.BIO_new_mem_buf to ssl.BIO_new_mem_buf and I get the same error.
I belive ffi isn't even loading the library for some reason.
by Ranguna259
Tue Jun 27, 2017 4:09 pm
Forum: Support and Development
Topic: FFI can't resolve C symbols from SSL library.
Replies: 4
Views: 8214

FFI can't resolve C symbols from SSL library.

I downloaded a precompiled openSSL dll and tested it with luajit 2.1.0-beta2 with the following code copied from stackoverflow : local ffi = require "ffi" local ssl = ffi.load "ssl" ffi.cdef[[ typedef struct bio_st BIO; typedef struct bio_method_st BIO_METHOD; BIO *BIO_new(BIO_ME...
by Ranguna259
Thu Feb 16, 2017 9:09 pm
Forum: Libraries and Tools
Topic: FIRE - Dreamworks style
Replies: 1
Views: 4834

FIRE - Dreamworks style

I stumbled upon a very cool gif on twitter and I tried to do it in LÖVE.

firegif.gif
firegif.gif (6.56 MiB) Viewed 4834 times
Press tab to see under the hood.
Credits to timsoret and Dreamworks ;)

Here's the love:
fire.love
(3.89 KiB) Downloaded 1143 times
by Ranguna259
Wed Nov 02, 2016 1:44 pm
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 31
Views: 222833

Re: LÖVR - a LÖVE-like engine for virtual reality

Awesome !
Any thoughts on model animations ?
by Ranguna259
Thu Sep 15, 2016 1:10 pm
Forum: Libraries and Tools
Topic: LoveDebug - A whole new way of debugging your game
Replies: 28
Views: 53366

Re: LoveDebug - A whole new way of debugging your game

Zireael wrote:Was the comment thing fixed or do I need to do it if I just downloaded the latest unofficial version?
The commented lines were uncommented on the latest unofficial version, 1.4.4 by beuz, just download it from the first page or from github.
by Ranguna259
Thu Sep 15, 2016 12:28 pm
Forum: Libraries and Tools
Topic: [lib]GestureLib - Gesture library
Replies: 4
Views: 9566

Re: [lib]GestureLib - Gesture library

You should wrap all the globals that are injected into the environment into a single table which would be required through a single file, something like this: gestures = require('gestures') function love.load() gSwipeN = gestures.swipe('[TP,N,TR]', -1, 500) gLongPress = gestures.longPress(1000, fals...
by Ranguna259
Thu Sep 15, 2016 12:18 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 98997

Re: Debug - A whole new way of debugging your game

Zireael wrote:Does this work with the newest version of love?
I really don't know, but this one does ;)
by Ranguna259
Fri Jul 01, 2016 2:51 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 71597

Re: New Icons

I'm currently making a real version of LöveFTW (a port of Löve to Windows 10 UWP apps). Can I use the new icons as default icons for LöveFTW, or do I need to come up with my own icons? I want to treat LöveFTW similarly to if it was an official port, but I can understand if the Löve developers don't...