Search found 142 matches

by pielago
Tue Dec 10, 2013 8:12 pm
Forum: Support and Development
Topic: real time count-down
Replies: 7
Views: 3413

real time count-down

okay here is my question is there a code i can have that got to do with real time countdown? i have one that starts at any minute to 0 but the sad part its that when it hits like (10 secs) it goes to a single number :( scene 1 example ( 2:10) example ( 2: 9) <-- don't want that! example ( 2: 8) <-- ...
by pielago
Tue Dec 10, 2013 8:22 am
Forum: Support and Development
Topic: cube sample with camera.lua
Replies: 2
Views: 1119

Re: cube sample with camera.lua

thank you.. this is interesting :)
by pielago
Mon Dec 09, 2013 8:13 pm
Forum: Support and Development
Topic: LOVE doesn't do anything
Replies: 47
Views: 14298

Re: LOVE doesn't do anything

They're doing the maths themselves. Y'know, matrix multiplication and stuff.
but for the draw()?? are they using polygon? or 4 rectangles attach to each other or whats?????
by pielago
Mon Dec 09, 2013 8:10 pm
Forum: Support and Development
Topic: cube sample with camera.lua
Replies: 2
Views: 1119

cube sample with camera.lua

okay found out love2D can do isometric and matrix etc drawing but not sure how?
can someone give me a simple sample plzz of a cube just one and using the camera.lua library to view it in all places? top,side etc..
i am confuse how you guys make it ???
is it a polygon shape or how?
by pielago
Mon Dec 09, 2013 7:47 pm
Forum: Support and Development
Topic: LOVE doesn't do anything
Replies: 47
Views: 14298

Re: LOVE doesn't do anything

OMG I didnt know you can do isometric and cubes? games? but wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! is there an easy library for it? how do u make a simple cube? do u need another program with love2d? to work together? do i need ?blender and use the pic from there here? or unity??? how??? i love love2D n...
by pielago
Mon Dec 09, 2013 7:19 pm
Forum: Support and Development
Topic: AnAL help! (oh god ._.)
Replies: 5
Views: 2712

Re: AnAL help! (oh god ._.)

this going down function love.load() require 'anal' k={} k.x=15 k.y=10 k.w=50 k.h=50 k.speed=200 fF =love.graphics.newImage('f.png') -- 4 sprites going down 120x50 f.png walkF=newAnimation(fF,30,50,0.1,0) facing ='front' end function love.draw() if facing== 'front' then walkF:draw(k.x,k.y) end end f...
by pielago
Mon Dec 09, 2013 7:10 pm
Forum: Support and Development
Topic: beginContact(a, b, coll)
Replies: 2
Views: 1498

Re: beginContact(a, b, coll)

Okay i do get that its from wiki but what is this means? x,y = coll:getNormal() also how can i use it for other actions? for example if ball touch the ground and let see another block appears ? do i need variables? inside the begin and end functions? and use it under love.draw()? is there more info ...
by pielago
Mon Dec 09, 2013 3:41 am
Forum: Support and Development
Topic: beginContact(a, b, coll)
Replies: 2
Views: 1498

beginContact(a, b, coll)

Hi I have problems with contacts in physics I have an object ={} object.ball={} object.ground={} and i am trying to make love.graphics.print (touch,10,10) beginContact(a, b, coll) <--- what do i need to put here? in order for the touch to appears the ball its at 100,100 x,y and the ground its 0, 400...
by pielago
Wed Nov 27, 2013 5:13 am
Forum: Support and Development
Topic: Just Getting Started???
Replies: 14
Views: 5090

Re: Just Getting Started???

listen I am super new as well and was wondering if you want to learn in groups you can send me a message and we could talk about love2d and share codes ..it seen that love2d its not that easy for new programmers! and in groups I believe you could gain more experience by sharing and talking..
by pielago
Wed Nov 27, 2013 2:02 am
Forum: Support and Development
Topic: write to file
Replies: 4
Views: 2506

Re: write to file

Can someone help me fix this save score i don't know what am i mising :( i still trying to learn the write file if someone so kind to help me with this code or give me a better way to save the score ? function love.load() g=love.graphics k={} k.x=50 k.y=100 k.w=50 k.h=50 k.speed=200 k.highscore=0 k....