I suck at text RPGS (never could beat Zork), but I like it, I haven't gotten far yet, but so far the english seems fine, I guess I could read through the english and let you know if anything is amiss!
PS > Great work, it looks fantastic
Search found 5 matches
- Thu Jun 19, 2014 3:36 am
- Forum: Games and Creations
- Topic: Derpy and The Hunting of the super tasty Muffin (oA)
- Replies: 12
- Views: 16419
- Wed Jun 12, 2013 9:54 pm
- Forum: Support and Development
- Topic: Keep getting bad arguments
- Replies: 8
- Views: 5052
Re: Keep getting bad arguments
I got it working!...now I can't figure out why no enemies are drawn, I think I have no idea what I've done function love.load() bg = love.graphics.newImage("bg.png") player = {} --new table for player player.width = 40 player.x = 300 -- x,y coordinates of the player player.y = 450 player.s...
- Wed Jun 12, 2013 9:34 pm
- Forum: Support and Development
- Topic: Keep getting bad arguments
- Replies: 8
- Views: 5052
Re: Keep getting bad arguments
Here's what I have function love.load() bg = love.graphics.newImage("bg.png") player = {} --new table for player player.x = 300 -- x,y coordinates of the player player.y = 450 player.speed = 100 player.shots {} enemies = {} for i=0,7 do enemy = {} enemy.width = 40 enemy.height = 20 enemy.x...
- Wed Jun 12, 2013 8:25 pm
- Forum: Support and Development
- Topic: Keep getting bad arguments
- Replies: 8
- Views: 5052
Re: Keep getting bad arguments
I'm still getting the same issue after amending the code except it's main.lua:8: attempt to call shots (nil value)...Maybe I just don't have a clue as to what I'm doing. how could I make this work properly?
- Wed Jun 12, 2013 7:16 pm
- Forum: Support and Development
- Topic: Keep getting bad arguments
- Replies: 8
- Views: 5052
Keep getting bad arguments
I keep getting an error lua.main:40: bad argument 'ipairs' (table expected, got nil) I have no clue why it's saying this function love.load() bg = love.graphics.newImage("bg.png") player = {} --new table for player player.x = 300 -- x,y coordinates of the player player.y = 450 player.speed...